Custom Shard
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gundamwing84
- Grandmaster Poster
- Posts: 178
- Joined: Tue Sep 08, 2009 1:57 am
Custom Shard
Ok so ive found a custom shard map. i need to install it, but thats not the problem. i need to link the dungeons up with the map, how would i do this?
Re: Custom Shard
In a simple short answer, use dungeon teleporters to link the cave entrances with the proper dungeon.
Now, how you actually do that depends on your scriptbase. Some shard scripts have a 'maketele' command or something similar. The way the maketele command works on my shard is you mark a rune at the destination of the teleporter, say the entry point for the first level of a dungeon. Then you go to the cave entrance, stand in the "mouth" of the cave (the black area) and use the maketele command and it gives you a target which you use on the rune. The command creates a hidden teleporter at the cave entrance and at the dungeon entry point with matching destinations. Now anyone walking on the cave entrance pops to the dungeon entry point and vice-versa.
Now, how you actually do that depends on your scriptbase. Some shard scripts have a 'maketele' command or something similar. The way the maketele command works on my shard is you mark a rune at the destination of the teleporter, say the entry point for the first level of a dungeon. Then you go to the cave entrance, stand in the "mouth" of the cave (the black area) and use the maketele command and it gives you a target which you use on the rune. The command creates a hidden teleporter at the cave entrance and at the dungeon entry point with matching destinations. Now anyone walking on the cave entrance pops to the dungeon entry point and vice-versa.