GetHarvestDifficulty
Posted: Sun Aug 30, 2009 12:09 am
I have never gotten a good answer to this one. How exactly is the harvest difficulty determined when the GetHarvestDifficulty function is called? There appears to be no explanation in the documentation.
I need a bit of help here.
Thanks.
I cannot find anyplace to enter a difficulty value for a particular resource.Explanation
Determines the difficulty of harvesting a resource from location (x,y).
Notes: tiletype will typically be .objtype from TargetCoordinates() Checks the location for an object of type 'tiletype'. This tiletype may be a landtile or an object tile.
"resource" is something like "ore" "wood" "fish", etc. see regions/resource.cfg, regions/ore.cfg, etc.
I need a bit of help here.
Thanks.