I am running a local POL server. I am trying to connect my UO client. It passes the Account name/pw screen and I am able to choose POL-LocalHost. Then it hangs while displaying "Connecting...". Yeah, thats shitty!
login.cfg:
Servers.cfg:LoginServer=127.0.0.1,5002
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GameServer POL-LOCAL
{
Name POL-LocalHost
IP 192.168.0.4
Port 5002
IPMatch 127.0.0.1
}
UO Client:Client connected from 127.0.0.1 (1 connections)
scpt: 21228 task: 60 scin: 85023 scsl: 9748624 MOB: 223 TLI: 2020
Client disconnected from 127.0.0.1 (0 connections)
Client connected from 192.168.0.4 (1 connections)
Undefined message type 17
Unexpected message type 17, 65 bytes (IP:192.168.0.4, Account:None)
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4.0.0.p
uoclient.cfg:
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# EnableFlowControlPackets 0
ANY ideas? I am using custom mul files. Dont know if the client hangs because of that... Just need a hint.
Statics where created on a sphere server. But the scripting language is a bitch thats why I want to keep the map and move on to POL.
-Ergo