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graphic id animation in range 1024-2048

Posted: Mon Jan 12, 2009 7:34 am
by zandor70
From bodyconf.def:

# This file overloads the data loaded from the CD/HD cache system from a very
"# low level. Given a object type, it will return the index in"
# anim2.mul/anim3.mul/etc the game should use instead of art from anim.mul
#
# 0 - 199 = MOnsters
# 200 - 399 = Animals
# 400 + = HUmans/Elves and Equipment
#
# The maximum value for an index is 2048.


But under POL works only 1023. Quite limitative.

This shoud be ine of easy fisx for pol097. How work is on this problem?

Re: graphic id animation in range 1024-2048

Posted: Mon Jan 12, 2009 10:52 pm
by CWO

Re: graphic id animation in range 1024-2048

Posted: Wed Jan 14, 2009 11:11 am
by Nando
As CWO said, duplicate post. I'll take a look at the original one, didn't know it was an issue.