graphic id animation in range 1024-2048
Posted: Mon Jan 12, 2009 7:34 am
From bodyconf.def:
# This file overloads the data loaded from the CD/HD cache system from a very
"# low level. Given a object type, it will return the index in"
# anim2.mul/anim3.mul/etc the game should use instead of art from anim.mul
#
# 0 - 199 = MOnsters
# 200 - 399 = Animals
# 400 + = HUmans/Elves and Equipment
#
# The maximum value for an index is 2048.
But under POL works only 1023. Quite limitative.
This shoud be ine of easy fisx for pol097. How work is on this problem?
# This file overloads the data loaded from the CD/HD cache system from a very
"# low level. Given a object type, it will return the index in"
# anim2.mul/anim3.mul/etc the game should use instead of art from anim.mul
#
# 0 - 199 = MOnsters
# 200 - 399 = Animals
# 400 + = HUmans/Elves and Equipment
#
# The maximum value for an index is 2048.
But under POL works only 1023. Quite limitative.
This shoud be ine of easy fisx for pol097. How work is on this problem?