Code: Select all
var resskill := GetObjProperty(ghost, "resskill");
if (killer == resskill)
SetObjProperty( ghost, "killedtimes", 1);
endif
var killedtimes := getobjproperty (ghost,"killedtimes");
if (killedtimes == 1)
SetObjProperty( ghost, "killedtimes", 2);
endif
if (killedtimes == 2)
SetObjProperty( ghost, "killedtimes", 3);
endif
if (killedtimes == 3)
SetObjProperty( ghost, "killedtimes", 4);
endif
if (killedtimes == 4)
MoveCharacterToLocation( killer, 5304, 1184, 0, 0);
SendSysMessage( killer, "You have been jailed");
endif