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Legs and Longs :P
Posted: Fri Jun 06, 2008 1:16 pm
by KriecK
i cant use platemail leggings with longs or short pants..
can somebody help me?
Posted: Fri Jun 06, 2008 1:20 pm
by *Edwards
Your tiledata.mul found in your UO directory might be the answer. I don't know if you are using a customized tiledata but if you want to fix the problem, try downloading or using the original.
Posted: Fri Jun 06, 2008 2:05 pm
by KriecK
My tiledata.mul is the original installation. the problem would not be in my Shard scripts?
Ultima Online - Mondains Legacy
Posted: Fri Jun 06, 2008 8:29 pm
by Yukiko
Sounds like it's a layers issue.
The issue is because your pants and plate mail leggings are set to equip to the same layer. Layer assignments are in the tiledata.mul file. I can't remember all the details but EA/OSI made changes to these assignments with the release of certain versions. This is what caused the issue.
I doubt the problem is or can be fixed in your scripts.
Posted: Sat Jun 07, 2008 8:24 am
by KriecK
but.. in the other shards I can use

Posted: Sun Jun 08, 2008 6:40 pm
by CWO
Do other shards have different clients or modified files?
Posted: Mon Jun 09, 2008 1:11 pm
by KriecK
no
Posted: Tue Jun 10, 2008 4:20 am
by Pierce
What are the itemdesc.cfg entries for both items look like?
Posted: Tue Jun 10, 2008 2:56 pm
by KriecK
Armor 0x1411
{
Name PlatemailLegs
Desc Platemail Legs
AR 25
Coverage Legs/Feet
VendorSellsFor 218
VendorBuysFor 109
MaxHP 70
strrequired 85
equipscript ::skilladvancerequip
unequipscript ::skilladvancerunequip
DestroyScript ::maindestroy
CProp DefaultDex i-3
CProp MagicPenalty i7
}
///////////////
Armor 0x1539
{
Name longpants
Desc Long Pants
AR 2
Coverage Legs/feet
VendorSellsFor 34
VendorBuysFor 17
Maxhp 70
equipscript ::skilladvancerequip
unequipscript ::skilladvancerunequip
DestroyScript ::maindestroy
}
////////////
Armor 0x152E
{
Name shortpants
Desc Short Pants
AR 2
Coverage Legs/feet
VendorSellsFor 24
VendorBuysFor 12
Maxhp 70
equipscript ::skilladvancerequip
unequipscript ::skilladvancerunequip
DestroyScript ::maindestroy
}
Posted: Tue Jun 10, 2008 3:11 pm
by Pierce
Are you sure you used the tips of Yukiko and CWO? Perhaps you forget to uoconvert some files to the server. Normally your problem sounds like a tiledata.mul problem, like they mentioned.
Posted: Tue Jun 10, 2008 7:05 pm
by KriecK
whats files?.
Posted: Tue Jun 10, 2008 10:43 pm
by Yukiko
Pierce might be right. You could try running the UOConvert utility again on your tiledata file. It sounds like POL is using data from a different tiledata file than the one in your client. Run the "starthere.bat" file. There's the option under the "RealmGen" menu to create "tiles.cfg". try doing that and see if your pants/longs/plate issue is fixed.
Posted: Wed Jun 11, 2008 11:47 am
by KriecK
can where i download this program?
Posted: Wed Jun 11, 2008 12:28 pm
by Pierce
The uoconvert program is part of Pol 96/97. You'll find it inside the main directory. If you are using Pol 95 or lower you don't need that.
If you are using Pol 96 or higher simple type (command prompt pol directory):
uoconvert tiles
copy tiles.cfg config
The uoconvert will convert your tiledata.mul from the directory you choose inside the pol.cfg into a file named tiles.cfg which you copy to the config directory. You need to restart the server if it's running.
Posted: Wed Jun 11, 2008 1:54 pm
by KriecK
Im using Pol 095 Unreal Legends 2.3.76 Beta
Posted: Fri Jun 13, 2008 4:20 am
by Pierce
You could take a look inside your tiledata.mul using InsideUO or mulpatcher, to be sure that the layers are correct.
The pants should be 4 and the legs should be 24. In both programs you find these values named as "quality".
If that's the case, i only can think of some possible mistakes:
- Tiledata Server is not the same as the tiledata client
- The char has not the required STR to equip the plate legs (85 in your case, like you showed with the itemdesc)
- something within the "skilladvancerequip" script will not allow this combination
Posted: Wed Jul 02, 2008 2:34 pm
by KriecK
both are 4 as do I change this?
Quality: 4 (0x4)
i can not use ML graphics too..