Instead of putting all lines for the AI in the npcdesc.cfg, putting these in another cfg, to group them and to call them from npcdesc by means of an alone name of reference
Currently:
npcdesc.cfg
Code: Select all
NPCTemplate ExampleNPC
{
// Brain AI Settings
AISetting AreaSize i5
AISetting CycleWait i10
AISetting DblClickRange i10
AISetting FleeLevel i50 // 50%
AISetting HearGhosts i1
AISetting HearSpeech i1
AISetting IdleTicks i5
AISetting ListenRange i10
AISetting SleepWait i1800
// Brain AI Nerves
AIScript Combat :brainAI:bundled/exampleNPC/combat
AIScript Cycle :brainAI:bundled/exampleNPC/cycle
AIScript DblClick :brainAI:bundled/exampleNPC/doubleClick
AIScript Disengaged :brainAI:bundled/exampleNPC/disengaged
AIScript EnterArea :brainAI:bundled/exampleNPC/enteredArea
AIScript GoneCriminal :brainAI:bundled/exampleNPC/goneCriminal
AIScript Init :brainAI:bundled/exampleNPC/init
AIScript ItemGiven :brainAI:bundled/exampleNPC/itemGiven
AIScript LeftArea :brainAI:bundled/exampleNPC/leftArea
AIScript LookAround :brainAI:bundled/exampleNPC/lookAround
AIScript Listen :brainAI:bundled/exampleNPC/listen
AIScript Merchant :brainAI:bundled/exampleNPC/merchant
AIScript Restart :brainAI:bundled/exampleNPC/restart
AIScript Sleep :brainAI:bundled/exampleNPC/sleep
AIScript ShouldWatch :brainAI:bundled/exampleNPC/shouldWatch
AIScript Virtual :brainAI:bundled/exampleNPC/virtual
AIScript EndFight :brainAI:bundled/exampleNPC/endFight
}
My suggest, something like this:
npcdesc.cfg
Code: Select all
NPCTemplate ExampleNPC
{
// Brain AI Settings
BrainAISetting ExampleSettings
// Brain AI Nerves
BrainAINerves ExampleNerves
}
Code: Select all
AISettings ExampleSettings
{
AISetting AreaSize i5
AISetting CycleWait i10
AISetting DblClickRange i10
AISetting FleeLevel i50 // 50%
AISetting HearGhosts i1
AISetting HearSpeech i1
AISetting IdleTicks i5
AISetting ListenRange i10
AISetting SleepWait i1800
}
Code: Select all
AINerves ExampleNerves
{
AIScript Combat :brainAI:bundled/exampleNPC/combat
AIScript Cycle :brainAI:bundled/exampleNPC/cycle
AIScript DblClick :brainAI:bundled/exampleNPC/doubleClick
AIScript Disengaged :brainAI:bundled/exampleNPC/disengaged
AIScript EnterArea :brainAI:bundled/exampleNPC/enteredArea
AIScript GoneCriminal :brainAI:bundled/exampleNPC/goneCriminal
AIScript Init :brainAI:bundled/exampleNPC/init
AIScript ItemGiven :brainAI:bundled/exampleNPC/itemGiven
AIScript LeftArea :brainAI:bundled/exampleNPC/leftArea
AIScript LookAround :brainAI:bundled/exampleNPC/lookAround
AIScript Listen :brainAI:bundled/exampleNPC/listen
AIScript Merchant :brainAI:bundled/exampleNPC/merchant
AIScript Restart :brainAI:bundled/exampleNPC/restart
AIScript Sleep :brainAI:bundled/exampleNPC/sleep
AIScript ShouldWatch :brainAI:bundled/exampleNPC/shouldWatch
AIScript Virtual :brainAI:bundled/exampleNPC/virtual
AIScript EndFight :brainAI:bundled/exampleNPC/endFight
}