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Starmina costs when player RUN

Posted: Wed Dec 19, 2007 11:12 am
by Romeu
Hi,

I make one shard inside clean Core, but I have one problem.
Haven't starmina cost when player RUN. What script or config that control this ? How I can resolve this ?

Thanks

Posted: Wed Dec 19, 2007 2:05 pm
by coltain
// movecost.cfg: used by core to calculate movement costs based on
// carrying capacity and weight carried



in servspecopt.cfg
#
# MovementUsesStamina - stamina cost per movement will be enforced, using
# weight and carrying capacity.
#
MovementUsesStamina=1

Posted: Thu Dec 20, 2007 8:30 am
by Romeu
Coltain,

It works now. Thanks in advanced