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spawnnet 0.95b

Posted: Sun Jul 29, 2007 1:01 pm
by Elwen
this scripts set is being updated by firestorm

Posted: Sun Apr 13, 2008 8:04 am
by Firestorm
this is the set im posting as a more better and more fixed

Posted: Fri Apr 25, 2008 12:59 pm
by vipre
Yes I am having trouble with the spawner spawning guards. No matter the town I am in it spawns guards that are homed in jail and they all take off walking toward home. I noticed if it use the .createnpc townguard it gives me a diffent type of guard well different color cloak. The one i spawn with command has a home here spawn location and stays near it. I also noticed my jail full of guards. I have also noticed that if the npc dies and respawns it is set to the same area of the jail as guards where going. All the npc's do this besides the monsters. When I look at the Cprops on a npc created with the spawner they all are in the jail area for there home even if thats not where there where put till next spawn. But ones spawned with command have Cprops of area spawned in as home. Any way to fix this?

Posted: Sat Apr 26, 2008 1:45 pm
by Elwen
it could do with spawnnet being setup like that

Posted: Sat Apr 26, 2008 3:40 pm
by vipre
Is there anyway to make it spawn them as a home inside the spawn range of the spawner? If so could you please point me in the right direction i am new to the pol script thanks.

Posted: Sun Apr 27, 2008 1:45 am
by Pierce
You could set an anchor at the beginning of the guard script.
So everytime a guard is created and the script runs, one of the first things is to set this anchor on the coordinates where it stands.

http://docs.polserver.com/pol096/single ... =npcem.xml