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SE and ML items
Posted: Mon Jul 09, 2007 6:27 am
by Tritan
I am working on a new project with POL096 and the latest client from OSI. We are able to login to the server and view all the maps/realms without a problem. What I am not able to figure out though is how to get the new armors, weapons and clothing items to appear in game and on the paper doll. The account is set to ML currently and the server is set up for ML also. Is it possible that the different expansions only allow for certain items to appear or be used?
Posted: Mon Jul 09, 2007 4:15 pm
by OldnGrey
Have you created itemdesc entries for the new items?
New wearables are made up of 3 areas: gumpart.mul for the paperdoll, art.mul for how it appears in your backpack, and the anim.mul files for when worn in the main game window.
Which ones are/aren't showing up? Give an example.
I don't think setting the expansions effects items but nothing surprises me with UO any more. It's more things like tooltips, fight book etc.
I presume you are not using verdata.mul at all as none of the v5 or v6 clients will see verdata definitions.
Posted: Mon Jul 09, 2007 8:13 pm
by Yukiko
I have found that some items (sorry I can't remember which ATM) do not have any gumpart entries for the paper doll. Some kimonos do and some don't. The elven robes and such require some entries to be made in body.def to provide proper IG animation for your game character. Also, the creature specific weapons ie. daemin sword, orc club have no corresponding paperdoll gumpart.
When adding animation substitutions to body def you will have to use existing animations that are close to what the item looks like unless you are prepared to add your own anims.
Posted: Tue Jul 10, 2007 9:28 am
by Tritan
Yukiko wrote:I have found that some items (sorry I can't remember which ATM) do not have any gumpart entries for the paper doll. Some kimonos do and some don't. The elven robes and such require some entries to be made in body.def to provide proper IG animation for your game character. Also, the creature specific weapons ie. daemin sword, orc club have no corresponding paperdoll gumpart.
When adding animation substitutions to body def you will have to use existing animations that are close to what the item looks like unless you are prepared to add your own anims.
That is what I forgot about. I will look into adding the items to the body.def files and see what that does.