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Problem with function "TargetMultiPlacement"
Posted: Tue May 15, 2007 1:13 pm
by Ventura
I'm having problem with function "TargetMultiPlacement".
im using this function like this :
ex: TargetMultiPlacement( character, 0x547b , 0, 0, 0 );
its suppoused to appear the ghost of mult 0x547b "House", but it shows a boat ghost..... can anyone explain whats going on! what am i doing wrong?
Posted: Wed May 16, 2007 1:54 pm
by Pierce
How does your itemdesc.cfg according to 0x547b look like? Did you ran uoconvert on multis? If it is not known from the .cfg file it normally is handled as house not as boat like in your case. Perhaps you can give us a little more information

Posted: Thu May 17, 2007 2:05 pm
by Ventura
My itemdesc.cfg is set like this :
House 0x547b
{
MultiID 1
Graphic 0x547b
}
its a large terrain mult that im using to build custom houses.
This itemdesc is inside a pkg "housing", not sure if theres a problem by create in pkg... and yes i ran uoconvert on multis. Inside multis.cfg the objtype of this house is 0x147b and graphic 0x547b.... i already tried bouth objtype in my itemdesc and still the same

. thx for helping

.
Posted: Fri May 18, 2007 1:41 am
by Pierce
I think you must change the itemdesc.cfg to this one:
Code: Select all
House 0x547b
{
Graphic 0x447b
MultiID 0x047b
}
Then it should work.
Posted: Fri May 18, 2007 11:01 am
by Ventura
Hmmmm, didn't work the way you show but it was close

.
I tried like this and work just fine:
House 0x547b
{
Graphic 0x547b
MultiID 0x147b
}
Thx a lot Pierce script finally done

.