DMP ERROR

Report core bugs regarding the Ultima Online Emulator Core release (version 097). You can attach your Core Dump. One bug per post.
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shaka drl
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DMP ERROR

Post by shaka drl »


*Thread Info*
Semaphore PID: 1220
Scripts Thread Checkpoint: 112
Last Script: scripts/items/systemmoongate.ecl PC: 105
Escript Instruction Cycles: 228142946
Tasks Thread Checkpoint: 1
Active Client Thread Checkpoint: 116
Current Threads:
128 - Client#18
204 - Client#85
320 - Client#45
380 - Client#90
452 - Client#115
460 - Client#10
480 - Client#81
500 - Client#3
516 - Client#29
584 - Client#53
656 - Client#8
676 - Main
936 - Decay_britannia
948 - Reap
952 - Client#66
1008 - Client#9
1024 - Listen
1040 - Client#12
1100 - Client#111
1156 - DbgListn
1220 - Scripts
1240 - Tasks
1252 - Client#51
1292 - Client#79
1304 - Decay_ilshenar
1408 - Client#102
1432 - ThreadStatus
1500 - Decay_tokuno
1544 - Client#127
1592 - Client#109
1628 - HTTP
1660 - Client#24
1676 - Client#16
1696 - Client#27
1704 - Decay_britannia_alt
1752 - Decay_malas
1764 - Client#64
1772 - Client#70
1788 - Client#77
1872 - Client#113
[11/10 16:06:45] Client#109: Unable to allocate 21 bytes for queued data. Disconnecting.
Client#109: Unable to allocate 21 bytes for queued data. Disconnecting.
Client#109: Unable to allocate 145 bytes for queued data. Disconnecting.
Client#109: Unable to allocate 21 bytes for queued data. Disconnecting.
Client#109: Unable to allocate 27 bytes for queued data. Disconnecting.
Failed to save dump file to 'POL097-2006-10-25 Coregina-20061110151627-0.dmp' (error -2147024865)Last Script: scripts/items/systemmoongate.ecl PC: 105
DMP file is EMPTY :(

POL097-2006-10-25 Coregina (VS.NET 2003)
shaka drl
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Post by shaka drl »

sorry for mega posting...... forum lag :(
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CWO
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Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

you should generate a listing when you compile the script with ecompile (this will create a .lst file).

Go through the .lst file and look for

105:

post about 5 lines before and after that.
shaka drl
Expert Poster
Posts: 74
Joined: Fri Aug 11, 2006 2:54 am

Post by shaka drl »


90: Func(3,1): PlaySoundEffect
91: #
set_critical(1);
92: 1L
93: Func(2,0): Set_Critical
94: #
MoveObjectToLocation( mobile, toX + DeltaX, toY + DeltaY, toZ, torealm);
95: local #0
96: local #2
97: local #6
98: +
99: local #3
100: local #7
101: +
102: local #4
103: local #5
104: 0L
105: Func(3,2): MoveObjectToLocation
106: #
107: leave block(10)
108: progend

Right? Or you want line?

85: +
86: [] 1
87: local7 :=
PlaySoundEffect ( mobile, 0x1fd );
88: local #0
89: 509L (line 105)
90: Func(3,1): PlaySoundEffect
91: #
set_critical(1);
92: 1L
93: Func(2,0): Set_Critical
thnaks a lot CWO :)
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CWO
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Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

105: Func(3,2): MoveObjectToLocation

exactly what the POL devs would want when doing it (plus of course some lines around it so they know something about what POL was doing when it came up to this)
shaka drl
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Post by shaka drl »

So?
SMJ
Grandmaster Poster
Posts: 113
Joined: Wed May 10, 2006 5:15 pm

Post by SMJ »

At the risk of sounding condescending or like an asshole...
shaka drl wrote:So?
So post them?
Marilla

Post by Marilla »

SMJ wrote:At the risk of sounding condescending or like an asshole...
shaka drl wrote:So?
So post them?
Maybe you missed his post above, where he did just that?
shaka drl
Expert Poster
Posts: 74
Joined: Fri Aug 11, 2006 2:54 am

Post by shaka drl »

Marilla wrote:

Maybe you missed his post above, where he did just that?
Opppsss sorry!! You are right! I'm not English and the last thing i want to do is to offend someone. I'm afraid. I hope you understand my reply :(

Best regards.
SMJ
Grandmaster Poster
Posts: 113
Joined: Wed May 10, 2006 5:15 pm

Post by SMJ »

Yeah, I missed it... oops. Too tired to be useful v.v
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