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SE and ML beasts
Posted: Mon Nov 06, 2006 10:49 pm
by Yukiko
ANyone know how to extract the graphic number for the SE and ML monsters from Inside UO? The Model Number doesn't do it. I tried using Maud Dib's guide for AOS and LBR to derive a graphic nu7mber but the formula I came up with doesn't work.
Any help would be appreciated.
Posted: Tue Nov 07, 2006 1:38 am
by CWO
try looking around the file mobjtypes.txt in your UO path. Not quite certain but this could answer your question...
Code: Select all
# SE Creatures
242 MONSTER 0
247 MONSTER 0
240 MONSTER 0
252 MONSTER 0
241 MONSTER 0
244 MONSTER 0
255 MONSTER 0
253 MONSTER 0
245 MONSTER 0
250 MONSTER 0
251 MONSTER 0
249 MONSTER 0
254 ANIMAL 0
243 ANIMAL 4000
246 ANIMAL 0
248 ANIMAL 0
196 MONSTER 0
199 MONSTER 0
169 ANIMAL 4000
Posted: Tue Nov 07, 2006 2:19 am
by Yukiko
That's certainly the file I need to look in.
Thanks!!!
Note to the keeper of POL modification docs: Add the above info to the documentation.
Posted: Tue Nov 07, 2006 6:20 am
by qrak
look inside Bodyconv.def as well.