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making new ingots/ore/pms/wepons

Posted: Sat Nov 04, 2006 3:46 am
by Damo307
would someone please help tell me how i can make new ingots and ore? and the str and ar of them when made into wepons and armor please? oh and how to Compile please someone?

Posted: Sat Nov 04, 2006 5:40 am
by Marilla
Umm... where to start? Actually, that's easy!

How To Compile

POL comes with a program named eCompile. Using that program is how you compile your script source (.src) into an actual compiled object that POL can use (.ecl) Unless you compile a script, POL does not even know it exists, much less that you've changed it.

You will find eCompile in the /scripts subdirectory of your POL directory. If you run eCompile with no command-line options, it will just try to compile your whole script set, based on the defaults in ecompile.cfg

Which brings me here: Before you even run eCompile, you have to edit ecompile.cfg to make sure it's pointing to all the right directories, and has the proper options set. Scan the comments and docs for more info on that.

You can also supply eCompile with arguments. Find the options with the command ecompile /?

A Note about Include (.inc) Files

Keep in mind that .inc files are special; They do not compile to .ecl files, but their code is 'included' in any .src or other .inc files that note them with include "filespec" entries. When you update any code in an .inc file, you must recompile your scripts, also, for the updates to take effect. Most includes are included into multiple scripts (.src), so it is often best to do a full recompile unless you know specifically where everything is.



Other than that, well... I think you need a good handle on how to compile, before trying to make custom armor properties work :razz:

Posted: Sat Nov 04, 2006 7:14 pm
by Damo307
thank you :grin: :grin: