Code: Select all
Vital Hungry
{
RegenWhileDead 0
RegenRateFunction HungryVital:GetHungryRegenRateExported
MaximumFunction HungryVital:GetHungryMaximumValueExported
}
A new hook
TriggerLevel Down 10
TriggeLevelDownFunction HungryVital:HungryTriggerDOwnReachedExported
and something to hook value modification?
I need it to design a gump for a new vital and it could be a good thing If i cound send an event to gump when need to refresh....