Status window problem

Report core bugs regarding the Ultima Online Emulator Core release (version 097). You can attach your Core Dump. One bug per post.
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Xandros
Expert Poster
Posts: 76
Joined: Fri Feb 17, 2006 12:25 pm

Status window problem

Post by Xandros »

Hi,

we play with UO:SE clients, UOFeatureEnable is set to 0x00,
UOExpansion is set to T2A, and we use SendPacket(who, "B9805B")
to manually enable the SE features in logon.src and when changing
realms.
I know this is not the recommended way, but it is the only way to use
the new maps and mobile graphics without having to use the AOS style
tooltips, which we don't want. And it was really working fine without
any problems until now.

In POL97 some changes have been made for the status window:

Code: Select all

06-14 MuadDib
        Added : AOS style status bar is now generated correctly for AOS+ clients that ALSO
                have the UOExpansion set to AOS or higher. Only thing populated by core is
                the statcap entry. Rest can be done via packethooks.
        Added : UOClient.cfg entry "StatCap" in General. This is used with AOS era
                status bars to send the statcap in the packet. Default is 225. Can use
                packethooks to override this outgoing to client.
For some reason, now when I open my status window or my status bar,
it just shows the window without any values, and the client freezes and
has to be killed and restarted. So to make a long story short, the
status window doesn't work for us anymore in POL97. Could this be
fixed?

Thanks,
Xandros
MuadDib
Former Developer
Posts: 1091
Joined: Sun Feb 12, 2006 9:50 pm

Post by MuadDib »

I'll look into as soon as I can. Work keeping me busy as hell right now, but I will soon as i get a chance.
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