Tiledata.mul

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Netherworld
New User
Posts: 1
Joined: Mon Feb 24, 2025 8:57 am

Tiledata.mul

Post by Netherworld »

Hello :)

I just started using UOfiddler and i have some problem with some tiledata old files that i have, it seems some codes are not assigned in game.

I make you an example: i can't mount a horse.

Can someone help me maybe with a little guide on how to fix all graphics on tiledata.mul?

Thanks in advance
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AsYlum
Grandmaster Poster
Posts: 114
Joined: Sun Feb 05, 2006 5:24 am

Re: Tiledata.mul

Post by AsYlum »

Codes are not assigned? What do you mean?

Older clients have fixed list of mountable graphic ids. So there is just fixed list of mount item graphic id that is mapped to specific animation id and only this set can be mounted.

What do you mean by "guide how to fix all graphics"?
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