From the core-changes.txt:
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-- POL100 --
06-18-2018 DevGIB:
Changed: Fixed SendQuestArrow() function to use arrow id's rather than an actual object reference. This allows for multiple arrows to be sent to the client and cancelled individually by storing them in a cprop to be recalled later.
When sending SendQuestArrow() the function will return the arrows id for further processing.
06-17-2018 DevGIB:
Changed: Fixed default for OS::Start_Skill_Script on script_name attribute to be string like required.
06-17-2018 DevGIB:
Added: Support for LowerReagentCost, SpellDamageIncrease, FasterCasting, FasterCastRecovery, DefenceIncrease, DefenceIncreaseCap, LowerManaCost, Hitchance,
Luck, FireResistCap, ColdResistCap, EnergyResistCap, PhysicalResistCap, and PoisonResistCap and their subsequent mods to UObject as dynaprops.
Changed: Elevated Luck to UObject and added related LuckMod.
Added: Support for new prop changes to the status bar packet.
Added: Resistances will now be limited to caps by core, unless caps aren't set or are 0.
Added: CoreIgnoresDefenceCaps to servspecopt.cfg which defaults to 0. If set to 1 core will not calculate resistances and defence increase limits set on the mobile.