Hi to everyone,
i have a problem with a create new GUMP with UO Fiddler,
1- Select a free empty slot and replace the img
2- Save the mul and take a ID for insert the gump in my code:
3- Try a my gump in game but overlaps another GUMP!!
please help me about this error, where am I wrong?
UO Fiddler ISSUE (GUMP)
Moderator: POL Developer
Re: UO Fiddler ISSUE (GUMP)
what happens when you use that gump id on a standard gump file?
I'm wondering if there is something hard coded in the client for that ID which is why its a free one?
I'm wondering if there is something hard coded in the client for that ID which is why its a free one?
- ghibli1983
- New User
- Posts: 27
- Joined: Mon Apr 23, 2018 1:36 pm
Re: UO Fiddler ISSUE (GUMP)
when I create the new gump I choose an empty slot, save and the program processes the new files Gumpidx.mul and Gumpart.mul!
I recall the id from the code of my program,
exemple:
I Take the ID from a UOFiddler:
in game the new gump overlaps another gump!
where can I figure out where to break? how can I tell if the client calls the right one?
I recall the id from the code of my program,
exemple:
Code: Select all
var gflayout := {
"nomove",
"page 0",
"resizepic 0 0 3600 500 500",
"resizepic 15 35 27 200 100", // My personal GUMP
in game the new gump overlaps another gump!
where can I figure out where to break? how can I tell if the client calls the right one?
- ghibli1983
- New User
- Posts: 27
- Joined: Mon Apr 23, 2018 1:36 pm
Re: UO Fiddler ISSUE (GUMP)
with the same method I used a new empty slot and it did not give me problems, how can I understand if the problem is the client that is wrong to call gump?
Re: UO Fiddler ISSUE (GUMP)
Once you have an unused gump id you want to use, create it in game first and see if anything else comes up, if not it should be safe to use.
- ghibli1983
- New User
- Posts: 27
- Joined: Mon Apr 23, 2018 1:36 pm
Re: UO Fiddler ISSUE (GUMP)
Tnk's a lot DevGIB
so you just have to try every free slot in game
so you just have to try every free slot in game