Core Version: Pol099-2013-09-03 Break Everything Even Rudder
I've noticed that the "speed" parameter is currently being ignored in this version of the core, is it fixed later on, or is it possible to fix via packethook or something?
As of now all of the effects I've been playing have all the same speed and setting it to 0 or 80 or 255 doesn't affect it in any way, while the "loop" paramter works just fine
Stationary & Centered effect speed
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Re: Stationary & Centered effect speed
Your POL version is severely out of date. You should update it. Also core-changes.txt lists all bug fixes and changes made since your version of the Core was created.
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Re: Stationary & Centered effect speed
Yes I know it's out of date, but for some reason I'm forced to use that one at the moment I did search on the core changes of the newest versions, but couldn't find anything about this specific bug, and was searching advice for some kind of work around for that reason
Re: Stationary & Centered effect speed
Have you asked for help with your problems using the latest version of the Core?
Hopefully one of the Core developers will be able to help with this bug.
Hopefully one of the Core developers will be able to help with this bug.
Re: Stationary & Centered effect speed
Yukiko,
my work colleague would say if we have source code fix for that issue.
We have already our versions source code, can u help us with sending us code fix for that specific problem?
Thank you for support
DebugZHI
my work colleague would say if we have source code fix for that issue.
We have already our versions source code, can u help us with sending us code fix for that specific problem?
Thank you for support
DebugZHI
Re: Stationary & Centered effect speed
I am not a Core developer. My knowledge of C++ is very limited. Turley is probably the best person to contact about the problem. You could send him a PM and explain the problem or link to your post and he might be able to help.
Re: Stationary & Centered effect speed
I've done a compare of the core code from your release and the current repository. From what i can see i can't find any differences.
I'm wondering if this isn't so much a case of something broken/fixed in the core but more a case of the client has maybe changed the way the packets are received for those types of animations?
Are you able to let me know which client version you are using?
I'm wondering if this isn't so much a case of something broken/fixed in the core but more a case of the client has maybe changed the way the packets are received for those types of animations?
Are you able to let me know which client version you are using?
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Re: Stationary & Centered effect speed
4.0.0c, yes I know that even the client is way too much older but as I said before currently I have no option for that
The speed on the MovingEffect seems to work just fine altough
I assume that on the newest core version this problem is not present at all, am I right?
Edit: just tryied with OrionUO settings on client 5.0.2.0 and it still does the same stuff, applying differents kind of speed does not change anything
The speed on the MovingEffect seems to work just fine altough
I assume that on the newest core version this problem is not present at all, am I right?
Edit: just tryied with OrionUO settings on client 5.0.2.0 and it still does the same stuff, applying differents kind of speed does not change anything