I was looking for a way to visualise what areas were spawned and what was lacking. Searching the forums I found a post by tekproxy about a viewer he had made. viewtopic.php?f=1&t=1246&hilit=spawnview
The tool was a concept but not much more, however it could be exactly what I was wanting.
Borrowing the idea I have put together a GUI spawn viewer and editor.
I am not a programmer so I do expect a few problems.
Attached is a quick doc on getting started as well as the c# source code.
Anyone is welcome to take the code and make something more if they feel the urge.
regards
GUI SpawnMapper
Moderator: POL Developer
GUI SpawnMapper
- Attachments
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- SpawnFile editor doc.zip
- (1.59 MiB) Downloaded 484 times
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- SpawnMapper exe.zip
- (4.54 MiB) Downloaded 640 times
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- SpawnMapper code.zip
- (253.54 KiB) Downloaded 308 times
Re: GUI SpawnMapper
Thank you to share it.
I will try it.
I will try it.
Re: GUI SpawnMapper
From the screenshot it looks really nice. Do you have plans on extending it to create other region configs?
Re: GUI SpawnMapper
Hi
I have made a few changes.
The dropdown box in top corner allows you to select the realm, added the Termur map as well.
Also an option to zoom the map. You can save custom config files for each realm, select the map and create the spawn zones, then save. Updated source code and compiled exe attached.
I have made a few changes.
The dropdown box in top corner allows you to select the realm, added the Termur map as well.
Also an option to zoom the map. You can save custom config files for each realm, select the map and create the spawn zones, then save. Updated source code and compiled exe attached.
- Attachments
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- SpawnMapper.zip
- (5.13 MiB) Downloaded 302 times
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- SpawnMapper_Source.zip
- (5.22 MiB) Downloaded 312 times
Re: GUI SpawnMapper
Hello,
Can you add support to customer map ?
Can you add support to customer map ?
Re: GUI SpawnMapper
Hi
It is easy enough to do.
I use UOFiddler to extract the map file as a jpg.
Import it into the project resources. Add the map name to "comboBox7"'s list of entries.
Add a new entry into the switch statement (about line 240) with the correct size and name.
The source code is attached. I use visualstudio community 2015.
regards
It is easy enough to do.
I use UOFiddler to extract the map file as a jpg.
Import it into the project resources. Add the map name to "comboBox7"'s list of entries.
Add a new entry into the switch statement (about line 240) with the correct size and name.
The source code is attached. I use visualstudio community 2015.
regards
Re: GUI SpawnMapper
hello,
Thanks for your comments.
The problem is that I don't know how to compile the source code.
I will try to learn it.
Thanks for your comments.
The problem is that I don't know how to compile the source code.
I will try to learn it.