Client 4.0.x items displaying problem

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xeon
Forum Regular
Posts: 338
Joined: Fri Oct 31, 2008 3:18 am

Client 4.0.x items displaying problem

Post by xeon »

After upgrading from POL096 to POL099, we have a problem with the client when a PC enters an area with many items inside, for example an home. Sometimes the client doesn't load all the items. The client still works, you can e.g. chat, open paperdoll, etcetera, but you can't move. If you are mounting an animal, sometimes you are displayed naked and without pet.
I've seen improvements setting the EnableFlowControlPacket option to 0, but we have other problems with this option - bags/chests when opened display the content almost 1 full second after they are displayed - they are empty, 1 second, the content is displayed.

Has someone experienced similar problems with client 4.0.x? Some suggestions?
With POL096 everything was fine.
Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Re: Client 4.0.x items displaying problem

Post by Yukiko »

I seem to remember the later clients required additional packets or changes to the regular packets in order to update the game window properly. I assume that the later versions of POL, ie. after 0.97, have those changes incorporated into the core and will not work with earlier clients. Something similar happened with version 2 clients with POL 0.96.
Turley
POL Developer
Posts: 670
Joined: Sun Feb 05, 2006 4:45 am

Re: Client 4.0.x items displaying problem

Post by Turley »

nope. :)
I assume you have packethooks which are implemented wrong and/or take to long.
xeon
Forum Regular
Posts: 338
Joined: Fri Oct 31, 2008 3:18 am

Re: Client 4.0.x items displaying problem

Post by xeon »

Turley wrote:nope. :)
I assume you have packethooks which are implemented wrong and/or take to long.
Thank you Turley for the hint,
but no packethooks implemented wrong.
Other suggestions??
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