It seems that graphics item 0xeed(gold coin) is the only one to change its graphic accordingly to the amount of items in stack. Graphic number itself is the same all the time.
At first i thought this behavior have some relation with flags in tiledata, but unfortunately i spent whole day on testing and didn't work it out.
So i'm in search for any hints, or help with this. We have a lot of graphics of items in piles, stacks: logs, ingots, shafts, arrows etc. It would be great to make it work.
I presume that such behavior of coins is hardcoded, but please tell me i'm wrong!
Thanks in advance for any help!
Graphics of items in stack
Re: Graphics of items in stack
The coins are indeed hard-coded into the client.
Re: Graphics of items in stack
All the stacking where the graphic changes are hardcoded in the client.
We tried along time ago with Turley fix it serverside with the drop item packet but it didnt work.
We tried along time ago with Turley fix it serverside with the drop item packet but it didnt work.
