Ores
Moderator: POL Developer
Ores
Okay, can anyone help me "spawning my mines" heheh... I don´t know exacly witch file to look at and how to be able to mine anything on minerable floors. I´ve done the ores that i´d like and done the mining scripts, but now how do i configure where that people are able to mine them? Is it in ores, regions ? And do i configure it by the coordinates, like XYZ ?
Thanks alot for the noob question.
Thanks alot for the noob question.
Unfortunately the POL Distro doesn't support ore vein systems. So ores are mined at random, POL Distros prior to POL 0.97 Distro that is. Currently, to my knowledge, the POL 0.97 has no mining system at all.
So you'll have to script one of your own.
Several ways are open to you. One is to create an ore item that you place in the world that has the ore type written on it as a CProp. You'd place them in mineable areas and then if a miner was mining on the spot where the item is they would get an ore as defined on the item. You'd want to make them invisible ofcourse.
The other way is to create a config file of ore veins containing coordinates of veins and ore types. Then when a miner first starts mining you have the mining script check the file to see if there's a vein at that location. If so then the miner gets some ore of the type listed in the file. This method has a benefit over the first in that it does not add items to the world data file since it uses a cfg file to hold the vein info.
So you'll have to script one of your own.
Several ways are open to you. One is to create an ore item that you place in the world that has the ore type written on it as a CProp. You'd place them in mineable areas and then if a miner was mining on the spot where the item is they would get an ore as defined on the item. You'd want to make them invisible ofcourse.
The other way is to create a config file of ore veins containing coordinates of veins and ore types. Then when a miner first starts mining you have the mining script check the file to see if there's a vein at that location. If so then the miner gets some ore of the type listed in the file. This method has a benefit over the first in that it does not add items to the world data file since it uses a cfg file to hold the vein info.
097 does have a mining system and supports both veins and random ore.
Yukiko wrote:Unfortunately the POL Distro doesn't support ore vein systems. So ores are mined at random, POL Distros prior to POL 0.97 Distro that is. Currently, to my knowledge, the POL 0.97 has no mining system at all.
So you'll have to script one of your own.
Several ways are open to you. One is to create an ore item that you place in the world that has the ore type written on it as a CProp. You'd place them in mineable areas and then if a miner was mining on the spot where the item is they would get an ore as defined on the item. You'd want to make them invisible ofcourse.
The other way is to create a config file of ore veins containing coordinates of veins and ore types. Then when a miner first starts mining you have the mining script check the file to see if there's a vein at that location. If so then the miner gets some ore of the type listed in the file. This method has a benefit over the first in that it does not add items to the world data file since it uses a cfg file to hold the vein info.
Still with problem
I did the ores.cfg file with all the landtiles and all the regions, but then when i start to mine it doesn´t get any type of ore. And i mined at the places where i put them. Could this be a mining script problem?
thnx
thnx
POL 0.95 is not setup to handle custom ores in specific locations. It distributes ores randomly as you mine.
Now here is a question, you said "I did the ores.cfg file with all the landtiles and all the regions, but then when i start to mine it doesn´t get any type of ore." Did you mean you don't get any ore at all or that you get regular ores but don't get the special ores you have created?
Just to be sure, you are running POL 0.95 core and POL 0.95 Distro, right?
Now here is a question, you said "I did the ores.cfg file with all the landtiles and all the regions, but then when i start to mine it doesn´t get any type of ore." Did you mean you don't get any ore at all or that you get regular ores but don't get the special ores you have created?
Just to be sure, you are running POL 0.95 core and POL 0.95 Distro, right?
Re:
Austin wrote:097 does have a mining system and supports both veins and random ore.
Yukiko wrote:Unfortunately the POL Distro doesn't support ore vein systems. So ores are mined at random, POL Distros prior to POL 0.97 Distro that is. Currently, to my knowledge, the POL 0.97 has no mining system at all.
So you'll have to script one of your own.
Several ways are open to you. One is to create an ore item that you place in the world that has the ore type written on it as a CProp. You'd place them in mineable areas and then if a miner was mining on the spot where the item is they would get an ore as defined on the item. You'd want to make them invisible ofcourse.
The other way is to create a config file of ore veins containing coordinates of veins and ore types. Then when a miner first starts mining you have the mining script check the file to see if there's a vein at that location. If so then the miner gets some ore of the type listed in the file. This method has a benefit over the first in that it does not add items to the world data file since it uses a cfg file to hold the vein info.
Trying to find this script without luck any chance anybody could help me ?
Re: Ores
Still got some problems here.
For now i have all the ores (minable) but only 1 ore per spot.
My question is:
Do i have to make this for all my ores or just leave it as it is now?
For now i have all the ores (minable) but only 1 ore per spot.
My question is:
Code: Select all
Name OreVein
Desc ore vein
Graphic 7965
Color 1000
Movable 0
Invisible 1
Script oreVein/use
DestroyScript oreVein/onDestroy
MethodScript oreVein/method