So I've found that item ID has not been implemented yet, could be because newer versions of UO don't use it, or that they simply haven't gotten around to it. Either way it does not bother me because I have made my own based of WOD/ZH scripts.
What I want to do is make a 0.98 compliant magic item system based on newer core, commands and concepts. What I want to know is;
- what is the best way to define the magic enchantments on items
Is this still the procedure? Or has it been revised?
Code: Select all
SkillEn 2
{
Skill AnimalLore
Place 1
Name1 Apprentice Naturalist's
Name2 Journeyman Naturalist's
Name3 Expert Naturalist's
Name4 Adept Naturalist's
Name5 Master Naturalist's
Name6 Grandmaster Naturalist's
CName1 Novice Naturalist's
CName2 Neophyte Naturalist's
CName3 Inept Naturalist's
CName4 Incompetent Naturalist's
CName5 Failed Naturalist's
CName6 Blundering Naturalist's
}
- how are these properties applied? Will I need to make a custom equip/unequip/destroy scripts to handle all the new enchantments?
- where is the link between loot and magical items? Do I have to create it?
Sorry for the hassle. Ive just spent a while sifting through distro 0.97 / wod 0.98 / zh 0.98 and I don't have a real direction yet. If someone could point me the right way id appreciate it.
The end product is to be a zulu style magic system. Few "GM" items (artifacts/rares) and things like random swift/power/vanq/stgian/fire protection etc. (I know I will have to mess with damages later).
Thanks.