I am new to the scripting part and cant figer out why my vendor npc script i made wont show up in my .createnpc
must be doing something wrong
Code: Select all
# $Id: npcdesc.cfg 1130 2008-01-13 22:31:48Z AustinHeilman $
#
#
NPCTemplate ExampleMerchant
{
// Primary NPC information
Name <random> the merchant
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment neutral
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
// CProps (eww!)
}
NPCTemplate BlacksmithMerchant
{
// Primary NPC information
Name <random> - the Blacksmith
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType Blacksmith
// CProps (eww!)
}
NPCTemplate TailorMerchant
{
// Primary NPC information
Name <random> - the Tailor
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType Tailor
// CProps (eww!)
}
NPCTemplate MageMerchant
{
// Primary NPC information
Name <random> - the Mage
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType Mage
// CProps (eww!)
}
NPCTemplate BardMerchant
{
// Primary NPC information
Name <random> - the Bard
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType Bard
// CProps (eww!)
}
NPCTemplate shipwrightMerchant
{
// Primary NPC information
Name <random> - the Shipwright
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType shipwright
// CProps (eww!)
}
NPCTemplate mapmakerMerchant
{
// Primary NPC information
Name <random> - the Cartographer
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType mapmaker
// CProps (eww!)
}
NPCTemplate BlacksmithMerchant
{
// Primary NPC information
Name <random> - the blacksmith
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType Blacksmith
// CProps (eww!)
}
NPCTemplate innkeeperMerchant
{
// Primary NPC information
Name <random> - the Innkeeper
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType innkeeper
// CProps (eww!)
}
NPCTemplate WeaponsmithMerchant
{
// Primary NPC information
Name <random> - the Weaponsmith
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType weaponsmith
// CProps (eww!)
}
NPCTemplate ArmorerMerchant
{
// Primary NPC information
Name <random> - the Armorer
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType Armorer
// CProps (eww!)
}
NPCTemplate AlchemistMerchant
{
// Primary NPC information
Name <random> - the Alchemist
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType Alchemist
// CProps (eww!)
}
NPCTemplate weaverMerchant
{
// Primary NPC information
Name <random> - the Weaver
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType Weaver
// CProps (eww!)
}
NPCTemplate LeatherworkerMerchant
{
// Primary NPC information
Name <random> - the Leatherworker
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType Leatherworker
// CProps (eww!)
}
NPCTemplate ProvisionerMerchant
{
// Primary NPC information
Name <random> - the Provisioner
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType Provisioner
// CProps (eww!)
}
NPCTemplate CarpenterMerchant
{
// Primary NPC information
Name <random> - the Carpenter
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType Carpenter
// CProps (eww!)
}
NPCTemplate BowyerMerchant
{
// Primary NPC information
Name <random> - the Bowyer
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType Bowyer
// CProps (eww!)
}
NPCTemplate ArchitectMerchant
{
// Primary NPC information
Name <random> - the Architect
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType Architect
// CProps (eww!)
}
NPCTemplate ButcherMerchant
{
// Primary NPC information
Name <random> - the Butcher
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType Butcher
// CProps (eww!)
}
NPCTemplate BakerMerchant
{
// Primary NPC information
Name <random> - the Baker
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType baker
// CProps (eww!)
}
NPCTemplate FarmerMerchant
{
// Primary NPC information
Name <random> - the Farmer
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType Farmer
// CProps (eww!)
}
NPCTemplate BarkeepMerchant
{
// Primary NPC information
Name <random> - the Barkeep
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType Barkeep
// CProps (eww!)
}
NPCTemplate BarmaidMerchant
{
// Primary NPC information
Name <random> - the Barmaid
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType Barmaid
// CProps (eww!)
}
NPCTemplate ScribeMerchant
{
// Primary NPC information
Name <random> - the Scribe
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType Scribe
// CProps (eww!)
}
NPCTemplate TinkerMerchant
{
// Primary NPC information
Name <random> - the Tinker
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType Tinker
// CProps (eww!)
}
NPCTemplate stableMerchant
{
// Primary NPC information
Name <random> - the Stablemaster
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType stable
// CProps (eww!)
}
NPCTemplate FishermanMerchant
{
// Primary NPC information
Name <random> - the Fisherman
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType Fisherman
// CProps (eww!)
}
NPCTemplate BarberMerchant
{
// Primary NPC information
Name <random> - the Barber
Script :brainAI:brain
ObjType 0x190
Color 0
TrueColor 0
Gender 0
AR 25
RunSpeed 200
Alignment good
Privs invul
Settings invul
Category Merchant
// Attributes
Strength 2000
Intelligence 2000
Dexterity 2000
Wrestling 2000
Tactics 2000
// Vitals
HITS 2000
MANA 2000
STAM 2000
// Intrinsic Weapon
AttackSpeed 1
AttackDamage 100d100
AttackAttribute Wrestling
AttackHitScript :combat:mainHitScript
// Sounds
AttackHitSound 312
AttackMissSound 569
DeathSound 347
DamagedSound 346
IdleSound 1346
// Brain AI Settings
AISetting CycleWait i3600
AISetting HearSpeech i1
AISetting ListenRange i2
AISetting NoSleep i1
// Brain AI Nerves
AIScript Combat :merchants:generic/combat
AIScript Init :merchants:generic/init
AIScript ItemGiven :merchants:generic/itemGiven
AIScript Listen :merchants:generic/listen
AIScript Merchant :merchants:generic/merchant
AIScript Restart :merchants:generic/restart
// Skinning Info
// Skinning ItemName Amount
// Settings other scripts use...
NameTemplate Human_Male
EquipTemplate Villager_1
MerchantType Barber
// CProps (eww!)
}
Thanks in advance