Just wanted to send out some ffod for thought to anyone else who is beta testing MicroSoft .Net 4 Extrended Beta or Higher, that UOFiddler, does not want to load. I've tried a few tweak, nothing budging. If anyone has any thoughts on this let me know, if not I am going to have to go back to 3.5.
Of cause Check uofiddler.polserver.com for the changelog entries.
Only thing that does not work are the uop files. I have a lack of motivation and time to decrypt the animations.
Turley wrote:Of cause Check uofiddler.polserver.com for the changelog entries.
Only thing that does not work are the uop files. I have a lack of motivation and time to decrypt the animations.
I know its probably a pain but it would be good to add support for these as all indications are that these will be used to add new art and animations to the client now, just like verdata.mul used to be used. Right now nothing really supports these and with UO Fiddler quickly become the MUL editor/viewer of choice it would be great if it supported this new format.
Quick question about making items stackable
I see there's a StackOff option in the tiledata section and that most items that are already stackable have a number > 0 in there, but the number varies. If I want to make something stackable and it's the StackOff box that does it, what number should I be putting in?
also, and this is really minor, there's a typo on the tiledata page, says "heigth" instead of "height"
Basara wrote:
I see there's a StackOff option in the tiledata section and that most items that are already stackable have a number > 0 in there, but the number varies. If I want to make something stackable and it's the StackOff box that does it, what number should I be putting in?
Stacked item graphic is made of 2 graphic pics put together with x pixels offset. x=StackOff
Its up to you what number will you put there, just check if stacked graphic looks good with it.
Been playing around with it but items aren't stacking.
I can't get them to stack after I've exported the tiledata to both server and client, am I missing something else, I've selected "Generic" which I read was the stackable prop but I just get the message "Could not add item to stack" from the client.
EDIT: being dumb, forgot to create a new tiles.cfg, all working now
I found bug in Animation editor. I extract images with Extract Images/As Bmp, but if i add this images to new ID i get only blank pictures.
Tested on latest SVN version.
Hi, I've been playing around with multis, taking it steady and starting with easy things, so I built an enormous boat, lol.
It seems to work ok apart from the offsets for the gangplanks need setting correctly but when I save the multis it says "No invisible center item found do you wish to add one?"
What is this item and is it what the offset it calculated from?
then when you move you can see how far away x or y coord you are from the center tile, because multi.x and multi.y and multi.z always points to the invisible center tile