Problem with custom map
Problem with custom map
Im having some problem with a custom map.. Running on pol95 I have no trouble but once I use 97 or 99 I cant move, like it havent registered that there is tiles that I can move on.
I used realmgen to create Brittania with the map0, staidx and statics from my custom map so there should be a problem right?
Please help
I used realmgen to create Brittania with the map0, staidx and statics from my custom map so there should be a problem right?
Please help
Re: Problem with custom map
make sure you configure uoconvert to not use .diff files
you see the usedif=1 change it in your RealmGen.bat and run uoconvert again.
Code: Select all
rem Mondain's Legacy use "width=7168" here
uoconvert map realm=britannia mapid=0 usedif=1 width=6144 height=4096
uoconvert statics realm=britannia
uoconvert maptile realm=britannia
Re: Problem with custom map
Thanks i got it working!
Lets see if you know this one..
Using uofiddler I imported a house from a wsc file into an empty slot in the multis section.
Slot 24(0x18) I saved it into the multi.idx multi.mul and placed them in my uo folder and in the pol folder.
How do i get this in game? or get it as a deed.??
Please, im new to this...
Lets see if you know this one..
Using uofiddler I imported a house from a wsc file into an empty slot in the multis section.
Slot 24(0x18) I saved it into the multi.idx multi.mul and placed them in my uo folder and in the pol folder.
How do i get this in game? or get it as a deed.??
Please, im new to this...
Re: Problem with custom map
edit uoconvert.cfg and add there the new house.
run UOConvert for a new multi.cfg
edit multi itemdesc ( add there an entry for this multi )
if you want it as a deed too, look for housedeed itemdesc and add there ( first you need to add it to the multi itemdesc )
after that use the createmulti command or create some deed to create it
run UOConvert for a new multi.cfg
edit multi itemdesc ( add there an entry for this multi )
if you want it as a deed too, look for housedeed itemdesc and add there ( first you need to add it to the multi itemdesc )
after that use the createmulti command or create some deed to create it
Re: Problem with custom map
I added the house to the uoconvert and used uoconvert..
Now in the multis.cfg i put it like this?
House 0x18
{
Graphic 0x4018
static 0x0009 -4 -4 0 // wooden post
static 0x0007 -3 -4 0 // wooden wall
static 0x0007 -2 -4 0 // wooden wall
static 0x0007 -1 -4 0 // wooden wall
static 0x0007 1 -4 0 // wooden wall
static 0x0007 2 -4 0 // wooden wall
static 0x0007 3 -4 0 // wooden wall
static 0x0007 4 -4 0 // wooden wall
static 0x000e 0 -4 0 // window
static 0x0008 -4 -3 0 // wooden wall
static 0x0008 -4 -2 0 // wooden wall
static 0x0008 -4 -1 0 // wooden wall
static 0x0008 -4 1 0 // wooden wall
static 0x0008 -4 2 0 // wooden wall
static 0x0008 -4 3 0 // wooden wall
static 0x0008 -4 4 0 // wooden wall
static 0x000f -4 0 0 // window
static 0x0b40 0 -2 0 // counter
static 0x0b40 0 -1 0 // counter
static 0x0b3e 1 -1 0 // counter
static 0x0b3e 1 -2 0 // counter
static 0x0b40 2 -1 0 // counter
static 0x0b40 2 -2 0 // counter
static 0x05a9 -3 -3 20 // thatch roof
static 0x05a9 -2 -3 20 // thatch roof
static 0x05a9 -1 -3 20 // thatch roof
static 0x05a9 0 -3 20 // thatch roof
static 0x05a9 1 -3 20 // thatch roof
static 0x05a9 2 -3 20 // thatch roof
static 0x05a9 3 -3 20 // thatch roof
static 0x05a9 4 -3 20 // thatch roof
static 0x0008 4 -3 0 // wooden wall
static 0x05a9 -3 -2 23 // thatch roof
static 0x05a9 -2 -2 23 // thatch roof
static 0x05a9 -1 -2 23 // thatch roof
static 0x05a9 0 -2 23 // thatch roof
static 0x05a9 1 -2 23 // thatch roof
static 0x05a9 2 -2 23 // thatch roof
static 0x05a9 3 -2 23 // thatch roof
static 0x0008 4 -2 0 // wooden wall
static 0x0019 4 -2 20 // wooden wall
static 0x05a9 4 -2 23 // thatch roof
static 0x05a9 -3 -1 26 // thatch roof
static 0x05a9 -2 -1 26 // thatch roof
static 0x05a9 -1 -1 26 // thatch roof
static 0x05a9 0 -1 26 // thatch roof
static 0x05a9 1 -1 26 // thatch roof
static 0x05a9 2 -1 26 // thatch roof
static 0x05a9 3 -1 26 // thatch roof
static 0x0019 4 -1 20 // wooden wall
static 0x0019 4 -1 23 // wooden wall
static 0x05a9 4 -1 26 // thatch roof
static 0x05a9 -3 0 29 // thatch roof
static 0x05a9 -2 0 29 // thatch roof
static 0x05a9 -1 0 29 // thatch roof
static 0x05a9 0 0 29 // thatch roof
static 0x05a9 1 0 29 // thatch roof
static 0x05a9 2 0 29 // thatch roof
static 0x05a9 3 0 29 // thatch roof
static 0x0019 4 0 20 // wooden wall
static 0x0019 4 0 23 // wooden wall
static 0x0019 4 0 26 // wooden wall
static 0x05a9 4 0 29 // thatch roof
static 0x05a8 -3 1 32 // thatch roof
static 0x05a8 -2 1 32 // thatch roof
static 0x05a8 -1 1 32 // thatch roof
static 0x05a8 0 1 32 // thatch roof
static 0x05a8 1 1 32 // thatch roof
static 0x05a8 2 1 32 // thatch roof
static 0x05a8 3 1 32 // thatch roof
static 0x0019 4 1 20 // wooden wall
static 0x0019 4 1 23 // wooden wall
static 0x0019 4 1 26 // wooden wall
static 0x0019 4 1 29 // wooden wall
static 0x05a8 4 1 32 // thatch roof
static 0x05a7 -3 2 29 // thatch roof
static 0x05a7 -2 2 29 // thatch roof
static 0x05a7 -1 2 29 // thatch roof
static 0x05a7 0 2 29 // thatch roof
static 0x05a7 1 2 29 // thatch roof
static 0x05a7 2 2 29 // thatch roof
static 0x05a7 3 2 29 // thatch roof
static 0x0008 4 2 0 // wooden wall
static 0x0019 4 2 20 // wooden wall
static 0x0019 4 2 23 // wooden wall
static 0x0019 4 2 26 // wooden wall
static 0x05a7 4 2 29 // thatch roof
static 0x05a7 -3 3 26 // thatch roof
static 0x05a7 -2 3 26 // thatch roof
static 0x05a7 -1 3 26 // thatch roof
static 0x05a7 0 3 26 // thatch roof
static 0x05a7 1 3 26 // thatch roof
static 0x05a7 2 3 26 // thatch roof
static 0x05a7 3 3 26 // thatch roof
static 0x0008 4 3 0 // wooden wall
static 0x0019 4 3 20 // wooden wall
static 0x0019 4 3 23 // wooden wall
static 0x05a7 4 3 26 // thatch roof
static 0x0007 -3 4 0 // wooden wall
static 0x05a7 -3 4 23 // thatch roof
static 0x0007 -2 4 0 // wooden wall
static 0x05a7 -2 4 23 // thatch roof
static 0x0007 -1 4 0 // wooden wall
static 0x05a7 -1 4 23 // thatch roof
static 0x05a7 0 4 23 // thatch roof
static 0x0007 1 4 0 // wooden wall
static 0x05a7 1 4 23 // thatch roof
static 0x0007 2 4 0 // wooden wall
static 0x05a7 2 4 23 // thatch roof
static 0x0007 3 4 0 // wooden wall
static 0x05a7 3 4 23 // thatch roof
static 0x0006 4 4 0 // wooden wall
static 0x0019 4 4 20 // wooden wall
static 0x05a7 4 4 23 // thatch roof
static 0x000d 4 -1 0 // wooden wall
static 0x000b 4 1 0 // wooden wall
static 0x000e 0 4 0 // window
static 0x11ca -3 -3 0 // flowerpot
static 0x109f 2 2 0 // carpet
static 0x10a0 -1 2 0 // carpet
static 0x109d -1 -2 0 // carpet
static 0x109e 2 -2 0 // carpet
static 0x1099 1 -2 0 // carpet
static 0x1099 0 -2 0 // carpet
static 0x109a 2 -1 0 // carpet
static 0x109a 2 0 0 // carpet
static 0x109a 2 1 0 // carpet
static 0x109b 1 2 0 // carpet
static 0x109b 0 2 0 // carpet
static 0x109c -1 -1 0 // carpet
static 0x109c -1 0 0 // carpet
static 0x109c -1 1 0 // carpet
static 0x10a3 1 1 0 // carpet
static 0x10a3 0 -1 0 // carpet
static 0x10a2 0 1 0 // carpet
static 0x10a2 1 -1 0 // carpet
static 0x10a1 1 0 0 // carpet
static 0x10a1 0 0 0 // carpet
static 0x0a69 -3 0 0 // bed
static 0x0a69 -3 2 0 // bed
static 0x0a6b -2 0 0 // bed
static 0x0a6b -2 2 0 // bed
}
And in the itemdesc.cfg i link the deed to the house like this?
Item 0X44FF
{
Name Covehouse
Desc deed to a new style house
Graphic 0x14F0
Script houseDeed
newbie 1
VendorSellsFor 30
VendorBuysFor 76500
HouseObjType newstylehouse
cprop numlockdowns i86
cprop numsecure i4
}
House 0x4018
{
Name Covehouse
WalkOnScript houseBanning
Graphic 0xFB1
MultiID 0x4018
// OldObjtype 0x4066 this is not used by housedeed.src
}
Could you please finish that so i can see what you did and learn from that?
Now in the multis.cfg i put it like this?
House 0x18
{
Graphic 0x4018
static 0x0009 -4 -4 0 // wooden post
static 0x0007 -3 -4 0 // wooden wall
static 0x0007 -2 -4 0 // wooden wall
static 0x0007 -1 -4 0 // wooden wall
static 0x0007 1 -4 0 // wooden wall
static 0x0007 2 -4 0 // wooden wall
static 0x0007 3 -4 0 // wooden wall
static 0x0007 4 -4 0 // wooden wall
static 0x000e 0 -4 0 // window
static 0x0008 -4 -3 0 // wooden wall
static 0x0008 -4 -2 0 // wooden wall
static 0x0008 -4 -1 0 // wooden wall
static 0x0008 -4 1 0 // wooden wall
static 0x0008 -4 2 0 // wooden wall
static 0x0008 -4 3 0 // wooden wall
static 0x0008 -4 4 0 // wooden wall
static 0x000f -4 0 0 // window
static 0x0b40 0 -2 0 // counter
static 0x0b40 0 -1 0 // counter
static 0x0b3e 1 -1 0 // counter
static 0x0b3e 1 -2 0 // counter
static 0x0b40 2 -1 0 // counter
static 0x0b40 2 -2 0 // counter
static 0x05a9 -3 -3 20 // thatch roof
static 0x05a9 -2 -3 20 // thatch roof
static 0x05a9 -1 -3 20 // thatch roof
static 0x05a9 0 -3 20 // thatch roof
static 0x05a9 1 -3 20 // thatch roof
static 0x05a9 2 -3 20 // thatch roof
static 0x05a9 3 -3 20 // thatch roof
static 0x05a9 4 -3 20 // thatch roof
static 0x0008 4 -3 0 // wooden wall
static 0x05a9 -3 -2 23 // thatch roof
static 0x05a9 -2 -2 23 // thatch roof
static 0x05a9 -1 -2 23 // thatch roof
static 0x05a9 0 -2 23 // thatch roof
static 0x05a9 1 -2 23 // thatch roof
static 0x05a9 2 -2 23 // thatch roof
static 0x05a9 3 -2 23 // thatch roof
static 0x0008 4 -2 0 // wooden wall
static 0x0019 4 -2 20 // wooden wall
static 0x05a9 4 -2 23 // thatch roof
static 0x05a9 -3 -1 26 // thatch roof
static 0x05a9 -2 -1 26 // thatch roof
static 0x05a9 -1 -1 26 // thatch roof
static 0x05a9 0 -1 26 // thatch roof
static 0x05a9 1 -1 26 // thatch roof
static 0x05a9 2 -1 26 // thatch roof
static 0x05a9 3 -1 26 // thatch roof
static 0x0019 4 -1 20 // wooden wall
static 0x0019 4 -1 23 // wooden wall
static 0x05a9 4 -1 26 // thatch roof
static 0x05a9 -3 0 29 // thatch roof
static 0x05a9 -2 0 29 // thatch roof
static 0x05a9 -1 0 29 // thatch roof
static 0x05a9 0 0 29 // thatch roof
static 0x05a9 1 0 29 // thatch roof
static 0x05a9 2 0 29 // thatch roof
static 0x05a9 3 0 29 // thatch roof
static 0x0019 4 0 20 // wooden wall
static 0x0019 4 0 23 // wooden wall
static 0x0019 4 0 26 // wooden wall
static 0x05a9 4 0 29 // thatch roof
static 0x05a8 -3 1 32 // thatch roof
static 0x05a8 -2 1 32 // thatch roof
static 0x05a8 -1 1 32 // thatch roof
static 0x05a8 0 1 32 // thatch roof
static 0x05a8 1 1 32 // thatch roof
static 0x05a8 2 1 32 // thatch roof
static 0x05a8 3 1 32 // thatch roof
static 0x0019 4 1 20 // wooden wall
static 0x0019 4 1 23 // wooden wall
static 0x0019 4 1 26 // wooden wall
static 0x0019 4 1 29 // wooden wall
static 0x05a8 4 1 32 // thatch roof
static 0x05a7 -3 2 29 // thatch roof
static 0x05a7 -2 2 29 // thatch roof
static 0x05a7 -1 2 29 // thatch roof
static 0x05a7 0 2 29 // thatch roof
static 0x05a7 1 2 29 // thatch roof
static 0x05a7 2 2 29 // thatch roof
static 0x05a7 3 2 29 // thatch roof
static 0x0008 4 2 0 // wooden wall
static 0x0019 4 2 20 // wooden wall
static 0x0019 4 2 23 // wooden wall
static 0x0019 4 2 26 // wooden wall
static 0x05a7 4 2 29 // thatch roof
static 0x05a7 -3 3 26 // thatch roof
static 0x05a7 -2 3 26 // thatch roof
static 0x05a7 -1 3 26 // thatch roof
static 0x05a7 0 3 26 // thatch roof
static 0x05a7 1 3 26 // thatch roof
static 0x05a7 2 3 26 // thatch roof
static 0x05a7 3 3 26 // thatch roof
static 0x0008 4 3 0 // wooden wall
static 0x0019 4 3 20 // wooden wall
static 0x0019 4 3 23 // wooden wall
static 0x05a7 4 3 26 // thatch roof
static 0x0007 -3 4 0 // wooden wall
static 0x05a7 -3 4 23 // thatch roof
static 0x0007 -2 4 0 // wooden wall
static 0x05a7 -2 4 23 // thatch roof
static 0x0007 -1 4 0 // wooden wall
static 0x05a7 -1 4 23 // thatch roof
static 0x05a7 0 4 23 // thatch roof
static 0x0007 1 4 0 // wooden wall
static 0x05a7 1 4 23 // thatch roof
static 0x0007 2 4 0 // wooden wall
static 0x05a7 2 4 23 // thatch roof
static 0x0007 3 4 0 // wooden wall
static 0x05a7 3 4 23 // thatch roof
static 0x0006 4 4 0 // wooden wall
static 0x0019 4 4 20 // wooden wall
static 0x05a7 4 4 23 // thatch roof
static 0x000d 4 -1 0 // wooden wall
static 0x000b 4 1 0 // wooden wall
static 0x000e 0 4 0 // window
static 0x11ca -3 -3 0 // flowerpot
static 0x109f 2 2 0 // carpet
static 0x10a0 -1 2 0 // carpet
static 0x109d -1 -2 0 // carpet
static 0x109e 2 -2 0 // carpet
static 0x1099 1 -2 0 // carpet
static 0x1099 0 -2 0 // carpet
static 0x109a 2 -1 0 // carpet
static 0x109a 2 0 0 // carpet
static 0x109a 2 1 0 // carpet
static 0x109b 1 2 0 // carpet
static 0x109b 0 2 0 // carpet
static 0x109c -1 -1 0 // carpet
static 0x109c -1 0 0 // carpet
static 0x109c -1 1 0 // carpet
static 0x10a3 1 1 0 // carpet
static 0x10a3 0 -1 0 // carpet
static 0x10a2 0 1 0 // carpet
static 0x10a2 1 -1 0 // carpet
static 0x10a1 1 0 0 // carpet
static 0x10a1 0 0 0 // carpet
static 0x0a69 -3 0 0 // bed
static 0x0a69 -3 2 0 // bed
static 0x0a6b -2 0 0 // bed
static 0x0a6b -2 2 0 // bed
}
And in the itemdesc.cfg i link the deed to the house like this?
Item 0X44FF
{
Name Covehouse
Desc deed to a new style house
Graphic 0x14F0
Script houseDeed
newbie 1
VendorSellsFor 30
VendorBuysFor 76500
HouseObjType newstylehouse
cprop numlockdowns i86
cprop numsecure i4
}
House 0x4018
{
Name Covehouse
WalkOnScript houseBanning
Graphic 0xFB1
MultiID 0x4018
// OldObjtype 0x4066 this is not used by housedeed.src
}
Could you please finish that so i can see what you did and learn from that?
Re: Problem with custom map
Im not 100% sure but...
1) name the deed: CoveHouseDeed (for example)
2) Deed's HouseObjType must be House's Objtype (0x4018)
I think that way will work.
1) name the deed: CoveHouseDeed (for example)
2) Deed's HouseObjType must be House's Objtype (0x4018)
I think that way will work.
Re: Problem with custom map
Running pol again i get the error that Script/housedeed.eccl and script/housebanning.ecl does not exist..
Might be because i inserted the house and the deed in itemdesc.cfg and asks them to run the script Housedeed and Housebanning:
Name Covehousedeed
Desc deed to a new style house
Graphic 0x14F0
Script houseDeed
newbie 1
VendorSellsFor 30
VendorBuysFor 76500
HouseObjType 0x4018
cprop numlockdowns i86
cprop numsecure i4
Name Covehouse
WalkOnScript houseBanning
Graphic 0xFB1
MultiID 0x4018
// OldObjtype 0x4066 this is not used by housedeed.src
WHat script am i supposed to ask it to run?
Might be because i inserted the house and the deed in itemdesc.cfg and asks them to run the script Housedeed and Housebanning:
Name Covehousedeed
Desc deed to a new style house
Graphic 0x14F0
Script houseDeed
newbie 1
VendorSellsFor 30
VendorBuysFor 76500
HouseObjType 0x4018
cprop numlockdowns i86
cprop numsecure i4
Name Covehouse
WalkOnScript houseBanning
Graphic 0xFB1
MultiID 0x4018
// OldObjtype 0x4066 this is not used by housedeed.src
WHat script am i supposed to ask it to run?
Re: Problem with custom map
MultiID in itemdesc need to be the same value as the multi has in multis.cfg so in this case 0x18
Re: Problem with custom map
I still get this error
checkpoint: load_itemdesc
Warning! scripts/items/houseBanning.ecl does not ex
Error reading configuration file config/itemdesc.cf
Multi definition not found. Objtype=0x4018
Element: House 0x4018, found on line 369
Server Shutdown: load_itemdesc
Execution aborted due to: Configuration file error
Is there like an irc channel for pol ??
checkpoint: load_itemdesc
Warning! scripts/items/houseBanning.ecl does not ex
Error reading configuration file config/itemdesc.cf
Multi definition not found. Objtype=0x4018
Element: House 0x4018, found on line 369
Server Shutdown: load_itemdesc
Execution aborted due to: Configuration file error
Is there like an irc channel for pol ??
Re: Problem with custom map
something is wrong with your itemdesc entry for your multi
Here is an example of 1 of my multi entries in the itemdesc ( forget the Dimension and BanTile entries they are my own custom stuff )
So make sure you have the Graphic aswell as MultiID given ( graphic need to be > 0x3FFF or if you are using latest 099 betal core it needs to be > pol.cfg.MaxTileID
Yes pol has an irc channel #Pol @ Darkmyst
Here is an example of 1 of my multi entries in the itemdesc ( forget the Dimension and BanTile entries they are my own custom stuff )
Code: Select all
House 0x8102
{
Name SmallBrickHouse
Desc Small Brick House
Graphic 0x8102
MultiID 0x102
Dimension -4 -4 0 2 2 27
Bantile -2 3 4
Bantile -1 3 4
Bantile 0 3 4
}
Yes pol has an irc channel #Pol @ Darkmyst
Re: Problem with custom map
I had pol97 working. And I downloaded core99 and put it in my pol folder.. And unpacked all scripts with Ecomplier.. but now i get this problem.-..
POL.bat (v 1.0) by Austin
=========================
Starting pol.exe
=========================
POL099beta-2010-01-02 (VS.NET 2005)
compiled on Jan 2 2010 13:53:51
Copyright (C) 1993-2009 Eric N. Swanson
Reading Configuration.
checkpoint: reading config/bannedips.cfg
checkpoint: reading servspecopt.cfg
checkpoint: low-fragmentation Heap ...disabled via ServSpecOpt
checkpoint: init default itemdesc defaults
checkpoint: loading POL map file
Loading Realm britannia.
Validating statics files: Completed in 13 ms.
checkpoint: initializing IPC structures
checkpoint: initializing sockets library
hostname is OlofDanielski
address: 192.168.0.138
LAN IP address is 192.168.0.138
checkpoint: loading configuration
checkpoint: load_cmdlevels
checkpoint: read_combat_config
Loading combat.cfg options
checkpoint: read_boat_cfg
checkpoint: read_multidefs
checkpoint: set_watch_vars
checkpoint: load_packages
Loading package in pkg/commands/
Loading package in pkg/expansions/aos/
Loading package in pkg/expansions/aos/skills/chivalry/
Loading package in pkg/expansions/aos/skills/focus/
Loading package in pkg/expansions/aos/skills/necromancy/
Loading package in pkg/items/acid/
Loading package in pkg/items/armor/
Loading package in pkg/items/blood/
Loading package in pkg/items/bulletinboard/
Loading package in pkg/items/clothing/
Loading package in pkg/items/coins/
Loading package in pkg/items/containers/
Loading package in pkg/items/doors/
Loading package in pkg/items/dyes/
Loading package in pkg/items/feces/
Loading package in pkg/items/food/
Loading package in pkg/items/games/
Loading package in pkg/items/gems/
Loading package in pkg/items/graveStones/
Loading package in pkg/items/hair/
Loading package in pkg/items/jewelery/
Loading package in pkg/items/keys/
Loading package in pkg/items/lighting/
Loading package in pkg/items/maps/
Loading package in pkg/items/moongates/
Loading package in pkg/items/mounts/
Loading package in pkg/items/reagents/
Loading package in pkg/items/runeBook/
Loading package in pkg/items/signs/
Loading package in pkg/items/sysbook/
Loading package in pkg/items/teleporters/
Loading package in pkg/items/training/
Loading package in pkg/items/traps/
Loading package in pkg/items/trash/
Loading package in pkg/items/vomit/
Loading package in pkg/items/walkOn/
Loading package in pkg/items/weapons/
Loading package in pkg/mobiles/brainAI/
Loading package in pkg/mobiles/damage/
Loading package in pkg/mobiles/death/
Loading package in pkg/mobiles/merchants/
Loading package in pkg/mobiles/newCharacter/
Loading package in pkg/mobiles/repSys/
Loading package in pkg/mobiles/timedScripts/
Loading package in pkg/multis/boat/
Loading package in pkg/multis/housing/
Loading package in pkg/multis/multicommands/
Loading package in pkg/other/email/
Loading package in pkg/other/guilds/
Loading package in pkg/other/motd/
Loading package in pkg/packetHooks/BFCommand/
Loading package in pkg/packetHooks/CharProfile/
Loading package in pkg/packetHooks/OpenDoor/
Loading package in pkg/packetHooks/PacketConfig/
Loading package in pkg/packetHooks/PartySystem/
Loading package in pkg/packetHooks/SkillLocks/
Loading package in pkg/packetHooks/StatHook/
Loading package in pkg/skills/alchemy/
Loading package in pkg/skills/anatomy/
Loading package in pkg/skills/animallore/
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Loading package in pkg/utils/datafile/
Loading package in pkg/utils/gumps/
Loading package in pkg/utils/itemUtils/
Loading package in pkg/utils/servmgmt/
Loading package in pkg/utils/timeutils/
checkpoint: load_package_cmdlevels
checkpoint: load_resource_cfg
checkpoint: read_justice_zones
checkpoint: read_music_zones
checkpoint: read_nocast_zones
checkpoint: read_light_zones
checkpoint: read_weather_zones
checkpoint: load_armor_zones
checkpoint: load_attributes_cfg
checkpoint: load_vitals_cfg
checkpoint: load_vitals_cfg: load_packed_cfgs
Error loading script pkg/systems/attributes/hooks/vitalInit.ecl: Recompile requi
red. Bad version number 9
Unable to read script 'pkg/systems/attributes/hooks/vitalInit.ecl'
Error reading script pkg/systems/attributes/hooks/vitalInit.ecl
Error reading configuration file pkg/systems/attributes/config/vitals.cfg:
Export Script pkg/systems/attributes/hooks/vitalInit.ecl not found
Element: Vital Hits, found on line 28
Server Shutdown: load_vitals_cfg: load_packed_cfgs
Execution aborted due to: Configuration file error
=========================
POL has finished running
=========================
Tryck ned valfri tangent för att fortsätta...
POL.bat (v 1.0) by Austin
=========================
Starting pol.exe
=========================
POL099beta-2010-01-02 (VS.NET 2005)
compiled on Jan 2 2010 13:53:51
Copyright (C) 1993-2009 Eric N. Swanson
Reading Configuration.
checkpoint: reading config/bannedips.cfg
checkpoint: reading servspecopt.cfg
checkpoint: low-fragmentation Heap ...disabled via ServSpecOpt
checkpoint: init default itemdesc defaults
checkpoint: loading POL map file
Loading Realm britannia.
Validating statics files: Completed in 13 ms.
checkpoint: initializing IPC structures
checkpoint: initializing sockets library
hostname is OlofDanielski
address: 192.168.0.138
LAN IP address is 192.168.0.138
checkpoint: loading configuration
checkpoint: load_cmdlevels
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Loading combat.cfg options
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checkpoint: load_package_cmdlevels
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checkpoint: read_justice_zones
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checkpoint: load_vitals_cfg
checkpoint: load_vitals_cfg: load_packed_cfgs
Error loading script pkg/systems/attributes/hooks/vitalInit.ecl: Recompile requi
red. Bad version number 9
Unable to read script 'pkg/systems/attributes/hooks/vitalInit.ecl'
Error reading script pkg/systems/attributes/hooks/vitalInit.ecl
Error reading configuration file pkg/systems/attributes/config/vitals.cfg:
Export Script pkg/systems/attributes/hooks/vitalInit.ecl not found
Element: Vital Hits, found on line 28
Server Shutdown: load_vitals_cfg: load_packed_cfgs
Execution aborted due to: Configuration file error
=========================
POL has finished running
=========================
Tryck ned valfri tangent för att fortsätta...
Re: Problem with custom map
your vitalinit.ecl is bad version.
Recompile your scripts with the latest ecompile.
Recompile your scripts with the latest ecompile.
Re: Problem with custom map
i compiled with the latest.. but it dosent create any vitallint.ecl .... what can i do?
Re: Problem with custom map
delete all .ecl files and recompile
Re: Problem with custom map
ive done that with the cleanup and recompiled.. and it creates all except vitallint..
Re: Problem with custom map
check that the package is enabled where vitalInit.src is
check that the vitalInit path is set correct in vitals.cfg
check that the vitalInit path is set correct in vitals.cfg
Re: Problem with custom map
could you just send me your vitallint.ecl? ive done all that--
Re: Problem with custom map
I dont have vitalInit in my own scriptbase
take 1 from the latest Distro
Re: Problem with custom map
lol ok.. ill look into it later.....
what else can i do, i set realmgen not to use diffs. but i still cant move around.. :O
what else can i do, i set realmgen not to use diffs. but i still cant move around.. :O
Re: Problem with custom map
what core are you using ? what MapID ?
Re: Problem with custom map
its better that you join #Pol on DarkMyst IRC channel, there are alot of people who help you.