Import

Open discussion forum. For topics that do not fit anywhere else.
Post Reply
Maki
New User
Posts: 16
Joined: Tue Jan 12, 2010 10:52 am

Import

Post by Maki »

Is there any easy way to import items from .wsc files, Uoa or txt? In this case I mean multis.. I know there was on UOX...

Does anyone know the easiest way to make a house(built and imported into a wsc file) into a multi ingame..

Best re... Maki
Tomi
POL Developer
Posts: 478
Joined: Tue Feb 21, 2006 5:08 pm

Re: Import

Post by Tomi »

UOFiddler
Maki
New User
Posts: 16
Joined: Tue Jan 12, 2010 10:52 am

Re: Import

Post by Maki »

Yes, I use uofiddler to view the items that I put into a .wsc file.. but how do i get it in the game? I guess I could export it into a .txt or .uoa file but I still dont know how to bring them into the game...

..... okay so I figured out how to import them and make them a part of the multis. Now, how do I find them ingame? I guess this specifik multi gets a number and somehow I can use a command like .create 139? Something?
Tomi
POL Developer
Posts: 478
Joined: Tue Feb 21, 2006 5:08 pm

Re: Import

Post by Tomi »

check config/multis.cfg ( Generated by UOConvert )
multis itemdesc.cfg
.createmulti ( almost every scriptbase has the command by this name )
if a boat check also config/boats.cfg
Maki
New User
Posts: 16
Joined: Tue Jan 12, 2010 10:52 am

Re: Import

Post by Maki »

Im running on Pol95, and it doesnt respond to .createmulti. I would use a newer version of Pol, but since I use a custommade map I cant get Pol97 working.. It is missing allot of files and it wants me to spawn a realm, but why should I spawn Britannia when I dont use it?

Do you know how I should do to get pol97 working with a custommade map?
Post Reply