Code: Select all
var ip_access := {"84.40.225.12","127.0.0.1","193.168.0.20","82.160.54.1","217.96.84.1","82.210.190.86"};
const TIME_ZONE := 3600;
const _MAIN_COMBAT_SPEED_ := 80000.0;
const BASE_STAMINA_REGRATE := 900;
const BASE_MANA_REGRATE := 600;
const BASE_LIFE_REGRATE := 800;
const FIRE_RESIST := 0x1;
const COLD_RESIST := 0x2;
const POIS_RESIST := 0x3;
const ENER_RESIST := 0x4;
const BLACK_RESIST := 0x5;
const PHYS_RESIST := 0x6;
const NECRO_GUILD_ID := 1;
const NECRO_BOOK_ID := 0x6102;
const NECRO_STONE_ID := 13982;
const CONST_STATCAP := 225;
const CONST_MAX_STAT := 100;
const CONST_SKILLCAP := 7000;
const MAXSKILL := 1000;
const MAX_NATURAL_RES := 2500;
const RACE_SKILLSYSTEM := 1;
const PRIM_SKILL := 1.3;
const PRIM_SKILLCAP := 1.1;
const SECO_SKILL := 1.2;
const SECO_SKILLCAP := 1.05;
const DEFAULT_SETTING_SKILL_ALWAYS_GAIN_UNTIL := 35.0;
const DEFAULT_SETTING_SKILL_CHECK_MAX_CHANCE := 100;
const DEFAULT_SETTING_SKILL_CHECK_MIN_CHANCE := 0;
var always_gain_until := Cint(Cdbl(DEFAULT_SETTING_SKILL_ALWAYS_GAIN_UNTIL) * 10);
var min_chance := Cint(Cint(DEFAULT_SETTING_SKILL_CHECK_MIN_CHANCE) * 10);
var max_chance := Cint(Cint(DEFAULT_SETTING_SKILL_CHECK_MAX_CHANCE) * 10);
var skillgr := {0x190,0x191,605,606};
var tool_layers := {0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x0a,0x0c,0x0d,0x0e,0x11,0x12,0x13,0x14,0x16,0x17,0x18};
var _priv_array_ := {"moveany","renameany","invul","seehidden","seeghosts","hearghosts","seeinvisitems","dblclickany","losany","ignoredoors","freemove","all"};
const MOVEITEM_FORCELOCATION := 0x40000000;
const MOVECHAR_FORCELOCATION := 0x40000000;
const CFGFILESPEC_SKILLSDEF := ":*:skills";
const CFGFILESPEC_NEWSKILLSDEF := ":*:newskills";
const CORE_SETTINGS_MIN_ATTRIBUTE := 0;
const CORE_SETTINGS_MAX_ATTRIBUTE := 60000;
const CORE_SETTINGS_MIN_VITAL := 100;
const CORE_SETTINGS_MAX_VITAL := 10000000;
const CORE_SETTINGS_MIN_REGEN_RATE := -30000;
const CORE_SETTINGS_MAX_REGEN_RATE := 30000;
const CPROP_NAME_PREFIX_REGEN_RATE := "NewRegenRateFor";
const ATTRIBUTEID_ALCHEMY := "alchemy";
const ATTRIBUTEID_ANATOMY := "anatomy";
const ATTRIBUTEID_ANIMALLORE := "animallore";
const ATTRIBUTEID_ARCHERY := "archery";
const ATTRIBUTEID_ARMSLORE := "armslore";
const ATTRIBUTEID_BEGGING := "begging";
const ATTRIBUTEID_BLACKSMITHY := "blacksmithy";
const ATTRIBUTEID_BOWCRAFT := "bowcraft";
const ATTRIBUTEID_CAMPING := "camping";
const ATTRIBUTEID_CARPENTRY := "carpentry";
const ATTRIBUTEID_CARTOGRAPHY := "cartography";
const ATTRIBUTEID_COOKING := "cooking";
const ATTRIBUTEID_DETECTINGHIDDEN := "detectinghidden";
const ATTRIBUTEID_DETECTINGHIDDENALIAS := "detecthidden";
const ATTRIBUTEID_ENTICEMENT := "enticement";
const ATTRIBUTEID_EVALINT := "evaluatingintelligence";
const ATTRIBUTEID_EVALINTALIAS1 := "evaluatingint";
const ATTRIBUTEID_EVALINTALIAS2 := "evalint";
const ATTRIBUTEID_FENCING := "fencing";
const ATTRIBUTEID_FISHING := "fishing";
const ATTRIBUTEID_FORENSICS := "forensicevaluation";
const ATTRIBUTEID_FORENSICSALIAS1 := "forensiceval";
const ATTRIBUTEID_FORENSICSALIAS2 := "forensics";
const ATTRIBUTEID_HEALING := "healing";
const ATTRIBUTEID_HERDING := "herding";
const ATTRIBUTEID_HIDING := "hiding";
const ATTRIBUTEID_INSCRIPTION := "inscription";
const ATTRIBUTEID_ITEMID := "itemid";
const ATTRIBUTEID_LOCKPICKING := "lockpicking";
const ATTRIBUTEID_LUMBERJACKING := "lumberjacking";
const ATTRIBUTEID_MACEFIGHTING := "macefighting";
const ATTRIBUTEID_MACEFIGHTINGALIAS := "mace";
const ATTRIBUTEID_MAGERY := "magery";
const ATTRIBUTEID_MAGICRESISTANCE := "magicresistance";
const ATTRIBUTEID_MAGICRESISTANCEALIAS1 := "magicresist";
const ATTRIBUTEID_MAGICRESISTANCEALIAS2 := "resistingspells";
const ATTRIBUTEID_MAGICRESISTANCEALIAS3 := "resist";
const ATTRIBUTEID_MEDITATION := "meditation";
const ATTRIBUTEID_MINING := "mining";
const ATTRIBUTEID_MUSICIANSHIP := "musicianship";
const ATTRIBUTEID_PARRY := "parry";
const ATTRIBUTEID_PEACEMAKING := "peacemaking";
const ATTRIBUTEID_POISONING := "poisoning";
const ATTRIBUTEID_PROVOCATION := "provocation";
const ATTRIBUTEID_REMOVETRAP := "removetrap";
const ATTRIBUTEID_SNOOPING := "snooping";
const ATTRIBUTEID_SPIRITSPEAK := "spiritspeak";
const ATTRIBUTEID_STEALING := "stealing";
const ATTRIBUTEID_STEALTH := "stealth";
const ATTRIBUTEID_SWORDSMANSHIP := "swordsmanship";
const ATTRIBUTEID_SWORDSMANSHIPALIAS := "swords";
const ATTRIBUTEID_TACTICS := "tactics";
const ATTRIBUTEID_TAILORING := "tailoring";
const ATTRIBUTEID_TAMING := "animaltaming";
const ATTRIBUTEID_TASTEID := "tasteidentification";
const ATTRIBUTEID_TINKERING := "tinkering";
const ATTRIBUTEID_TRACKING := "tracking";
const ATTRIBUTEID_VETERINARY := "veterinary";
const ATTRIBUTEID_WRESTLING := "wrestling";
const ATTRIBUTEID_NEKROMANCJA := "nekromancja";
const ATTRIBUTEID_ROLNICTWO := "rolnictwo";
const ATTRIBUTEID_ZIELARSTWO := "zielarstwo";
const ATTRIBUTEID_STONECRAFTING := "stonecrafting";
const ATTRIBUTEID_MAGIADRUIDYCZNA := "magiadruidyczna";
const ATTRIBUTEID_WAMPIRYZM := "wampiryzm";
const ATTRIBUTEID_PALADIN := "paladin";
const ATTRIBUTEID_GLASSBLOWING := "glassblowing";
const ATTRIBUTEID_DEXTERITY := "dexterity";
const ATTRIBUTEID_INTELLIGENCE := "intelligence";
const ATTRIBUTEID_STRENGTH := "strength";
const VITALID_LIFE := "Life";
const VITALID_MANA := "Mana";
const VITALID_STAMINA := "Stamina";
const SKILLID_ALCHEMY := 0;
const SKILLID_ANATOMY := 1;
const SKILLID_ANIMALLORE := 2;
const SKILLID_ITEMID := 3;
const SKILLID_ARMSLORE := 4;
const SKILLID_PARRY := 5;
const SKILLID_BEGGING := 6;
const SKILLID_BLACKSMITHY := 7;
const SKILLID_BOWCRAFT := 8;
const SKILLID_PEACEMAKING := 9;
const SKILLID_CAMPING := 10;
const SKILLID_CARPENTRY := 11;
const SKILLID_CARTOGRAPHY := 12;
const SKILLID_COOKING := 13;
const SKILLID_DETECTINGHIDDEN := 14;
const SKILLID_ENTICEMENT := 15;
const SKILLID_EVALINT := 16;
const SKILLID_HEALING := 17;
const SKILLID_FISHING := 18;
const SKILLID_FORENSICS := 19;
const SKILLID_HERDING := 20;
const SKILLID_HIDING := 21;
const SKILLID_PROVOCATION := 22;
const SKILLID_INSCRIPTION := 23;
const SKILLID_LOCKPICKING := 24;
const SKILLID_MAGERY := 25;
const SKILLID_MAGICRESISTANCE := 26;
const SKILLID_TACTICS := 27;
const SKILLID_SNOOPING := 28;
const SKILLID_MUSICIANSHIP := 29;
const SKILLID_POISONING := 30;
const SKILLID_ARCHERY := 31;
const SKILLID_SPIRITSPEAK := 32;
const SKILLID_STEALING := 33;
const SKILLID_TAILORING := 34;
const SKILLID_TAMING := 35;
const SKILLID_TASTEID := 36;
const SKILLID_TINKERING := 37;
const SKILLID_TRACKING := 38;
const SKILLID_VETERINARY := 39;
const SKILLID_SWORDSMANSHIP := 40;
const SKILLID_MACEFIGHTING := 41;
const SKILLID_FENCING := 42;
const SKILLID_WRESTLING := 43;
const SKILLID_LUMBERJACKING := 44;
const SKILLID_MINING := 45;
const SKILLID_MEDITATION := 46;
const SKILLID_STEALTH := 47;
const SKILLID_REMOVETRAP := 48;
const SKILLID_ZIELARSTWO := 49;
const SKILLID_ROLNICTWO := 50;
const SKILLID_NEKROMANCJA := 51;
const SKILLID_STONECRAFTING := 52;
const SKILLID_MAGIADRUIDYCZNA := 53;
const SKILLID_WAMPIRYZM := 54;
const SKILLID_PALADIN := 55;
const SKILLID_GLASSBLOWING := 56;
const SKILLID__HIGHEST := 56;
var MAIN_SKILL_ARRAY := {
SKILLID_ALCHEMY,
SKILLID_ANATOMY,
SKILLID_ANIMALLORE,
SKILLID_ITEMID,
SKILLID_ARMSLORE,
SKILLID_PARRY,
SKILLID_BEGGING,
SKILLID_BLACKSMITHY,
SKILLID_BOWCRAFT,
SKILLID_PEACEMAKING,
SKILLID_CAMPING,
SKILLID_CARPENTRY,
SKILLID_CARTOGRAPHY,
SKILLID_COOKING,
SKILLID_DETECTINGHIDDEN,
SKILLID_ENTICEMENT,
SKILLID_EVALINT,
SKILLID_HEALING,
SKILLID_FISHING,
SKILLID_FORENSICS,
SKILLID_HERDING,
SKILLID_HIDING,
SKILLID_PROVOCATION,
SKILLID_INSCRIPTION,
SKILLID_LOCKPICKING,
SKILLID_MAGERY,
SKILLID_MAGICRESISTANCE,
SKILLID_TACTICS,
SKILLID_SNOOPING,
SKILLID_MUSICIANSHIP,
SKILLID_POISONING,
SKILLID_ARCHERY,
SKILLID_SPIRITSPEAK,
SKILLID_STEALING,
SKILLID_TAILORING,
SKILLID_TAMING,
SKILLID_TASTEID,
SKILLID_TINKERING,
SKILLID_TRACKING,
SKILLID_VETERINARY,
SKILLID_SWORDSMANSHIP,
SKILLID_MACEFIGHTING,
SKILLID_FENCING,
SKILLID_WRESTLING,
SKILLID_LUMBERJACKING,
SKILLID_MINING,
SKILLID_MEDITATION,
SKILLID_STEALTH,
SKILLID_REMOVETRAP,
SKILLID_NEKROMANCJA,
SKILLID_ROLNICTWO,
SKILLID_ZIELARSTWO,
SKILLID_STONECRAFTING,
SKILLID_MAGIADRUIDYCZNA,
SKILLID_WAMPIRYZM,
SKILLID_PALADIN,
SKILLID_GLASSBLOWING
};
var outskillcapskills := {SKILLID_STONECRAFTING,SKILLID_GLASSBLOWING};
//======================== items & misc ==============================
const UOBJ_PARAFIELD_NS := 0x6055;
const UOBJ_PARAFIELD_EW := 0x6056;
const UOBJ_POISONFIELD_NS := 0x6053;
const UOBJ_POISONFIELD_EW := 0x6054;
const UOBJ_EFIELD_NS := 0x6057;
const UOBJ_EFIELD_EW := 0x6058;
const UOBJ_FIREFIELD_NS := 0x6048;
const UOBJ_FIREFIELD_EW := 0x6047;
const TRAVEL_COST := 500;
const BARBER_HAIR_COST := 200;
const BARBER_COLOR_POD := 100;
const BARBER_COLOR_EXT := 1000;
const COLOR_EXT_TIMER := 432000;
const UOBJ_GOLDCOIN := 0x0eed;
const UOBJ_BLUE_MOONGATE := 0x0f6c;
const UOBJ_DUNG_TELE := 0x6200;
const UOBJ_COPPER_KEY := 0x100e;
const UOBJ_GOLD_KEY := 0x100f;
const UOBJ_IRON_KEY := 0x1010;
const UOBJ_KEY_RING := 0x1011;
const UOBJ_MAGIC_KEY := 0x1012;
const UOBJ_RUSTY_IRON_KEY := 0x1013;
var _key_types_ := {UOBJ_COPPER_KEY,UOBJ_GOLD_KEY,UOBJ_IRON_KEY,UOBJ_MAGIC_KEY,UOBJ_RUSTY_IRON_KEY};
const UOBJ_CORPSE := 0x2006;
const UOBJ_GOLD_COIN := 0x0eed;
const STARTHAIR := 0x2030;
const ENDHAIR := 0x2060;
const UOBJECT_TENT_CHEST := 0xe43;
const UOBJECT_BRASS_SIGN := 0xbd2;
const UOBJECT_WOOD_SIGN := 0xbd0;
const UOBJECT_WOOD_SIGNTWO := 0xbd1;
const UOBJECT_DOORS_START := 0x675;
const UOBJECT_DOORS_END := 0x6f4;
const DIR_N := 0x00;
const DIR_NE := 0x01;
const DIR_E := 0x02;
const DIR_SE := 0x03;
const DIR_S := 0x04;
const DIR_SW := 0x05;
const DIR_W := 0x06;
const DIR_NW := 0x07;
const _DEF_NIB := 473;
const _DEF_RIB := 543;
var _DEF_COLLORS := {90,83,899,441,611};
const MAX_MAGIC_DISTANCE := 13;
const LOOT_DELAY := 2000;//1500;
const LONG_COUNT_DECAY_TIME := 86400;
const SAVE_DELAY := 1900;
const MESSAGE_TIME := 604800;
const UOBJ_BANKBOX := 0x0E7C;
const EXTINCREASE := 500;
const MIN_BULK_GOLD := 50;
const AUC_MAX_ITEMS := 6;
const GLOBALAUC_MAX_ITEMS := 56;
const _MURDER_COUNT_ := 2;
const IRC_ACCESS := 0;
const TIME_TO_UP := 240;//120;
//===========================TIME====================================
const DM := 5.0; //minuta
const DH := 300.0; //godzina
const DL := 7200.0; //dzien
//==========================nature====================================
const LATO := 1;
const JESIEN := 2;
const ZIMA := 3;
const WIOSNA := 5;
const EVIL := 4;
const DAYTIME_BRIGHTNESS := 0;
const NIGHTTIME_BRIGHTNESS := 19;
const DESZCZ := 1;
const SNIEG := 2;
const DESZCZYK := 0;
//======================== anim ======================================
const ANIM_WALK_UNARMED := 0x0000; // Walk unarmed.
const ANIM_WALK_ARMED := 0x0001; // Walk armed.
const ANIM_RUN_UNARMED := 0x0002; // Run unarmed.
const ANIM_RUN_ARMED := 0x0003; // Run armed.
const ANIM_STAND := 0x0004; // Stand.
const ANIM_FIDGET_1 := 0x0005; // Twist a little (look around?).
const ANIM_FIDGET_2 := 0x0006; // Look down.
const ANIM_STAND_1HAND := 0x0007; // Stand 1 handed attack.
const ANIM_STAND_2HAND := 0x0008; // Stand 2 handed attack.
const ANIM_ATTACK_1HAND_WIDE := 0x0009; // Attack 1 handed wide (sword/any).
const ANIM_ATTACK_1HAND_JAB := 0x000a; // Attack 1 handed jab (fencing).
const ANIM_ATTACK_1HAND_DOWN := 0x000b; // Attack 1 handed down (mace).
const ANIM_ATTACK_2HAND_DOWN := 0x000c; // Attack 2 handed jab (mace).
const ANIM_ATTACK_2HAND_WIDE := 0x000d; // Attack 2 handed wide.
const ANIM_ATTACK_2HAND_JAB := 0x000e; // Attack 2 handed jab (spear).
const ANIM_ATTACK_BOW := 0x0012; // Attack bow.
const ANIM_ATTACK_XBOW := 0x0013; // Attack xbow.
const ANIM_WALK_WARMODE := 0x000f; // Walk in warmode.
const ANIM_CAST_DIR := 0x0010; // Spellcasting direction.
const ANIM_CAST_AREA := 0x0011; // Spellcasting area.
const ANIM_HIT := 0x0014; // Get hit.
const ANIM_DIE_BACK := 0x0015; // Die backward.
const ANIM_DIE_FOR := 0x0016; // Die forward.
const ANIM_BOW := 0x0020; // Bow.
const ANIM_SALUTE := 0x0021; // Salute.
const ANIM_EAT := 0x0022; // Eat.
//======================== LAYERS ===========================================
const LAYER_NONE := 0x00; // Not used?
const LAYER_HAND1 := 0x01; // One handed weapon.
const LAYER_HAND2 := 0x02; // Two handed weapon, shield or misc.
const LAYER_SHOES := 0x03; // Shoes.
const LAYER_PANTS := 0x04; // Pants.
const LAYER_SHIRT := 0x05; // Shirt.
const LAYER_HELM := 0x06; // Helm or Hat.
const LAYER_GLOVES := 0x07; // Gloves.
const LAYER_RING := 0x08; // Ring.
const LAYER_UNUSED9 := 0x09; // Unused.
const LAYER_NECK := 0x0a; // Neck.
const LAYER_HAIR := 0x0b; // Hair
const LAYER_WAIST := 0x0c; // Waist (half apron).
const LAYER_CHEST := 0x0d; // Torso (inner) (chest armor).
const LAYER_WRIST := 0x0e; // Bracelet.
const LAYER_PACK2 := 0x0f; // Unused (backpack, but ord. bp is 0x15).
const LAYER_BEARD := 0x10; // Facial hair.
const LAYER_TUNIC := 0x11; // Torso (middle) (tunic, sash etc.).
const LAYER_EARS := 0x12; // Earrings.
const LAYER_ARMS := 0x13; // Arms.
const LAYER_CAPE := 0x14; // Back (cloak).
const LAYER_PACK := 0x15; // Backpack
const LAYER_ROBE := 0x16; // Torso (outer) (robe)
const LAYER_SKIRT := 0x17; // Legs (outer) (skirt/robe).
const LAYER_LEGS := 0x18; // Legs (inner) (leg armor).
const LAYER_MOUNT := 0x19; // Mount (horse, ostard etc.).
const LAYER_VENDORSTOCK := 0x1a; // This vendor will sell and restock.
const LAYER_VENDOREXTRA := 0x1b; // This vendor will resell to players but not restock.
const LAYER_VENDORBUY := 0x1c; // This vendor can buy from players but does not stock.
const LAYER_BANKBOX := 0x1d; // Contents of bankbox
const LAYER_TRADE := 0x1e; // Can be multiple of these, do not use directly.
//========================KOLORY====================================================
const COLOR_DEFAULT := 0x0000;
const COLOR_BLACK := 0x0001;
const COLOR_INDIGO_DARK := 0x0007;
const COLOR_INDIGO := 0x0008;
const COLOR_INDIGO_LIGHT := 0x0009;
const COLOR_VIOLET_DARK := 0x000c;
const COLOR_VIOLET := 0x000d;
const COLOR_VIOLET_LIGHT := 0x000e;
const COLOR_MAGENTA_DARK := 0x0011;
const COLOR_MAGENTA := 0x0012;
const COLOR_MAGENTA_LIGHT := 0x0013;
const COLOR_RED_DARK := 0x0020;
const COLOR_RED := 0x0022;
const COLOR_RED_LIGHT := 0x0023;
const COLOR_ORANGE_DARK := 0x002a;
const COLOR_ORANGE := 0x002b;
const COLOR_ORANGE_LIGHT := 0x002c;
const COLOR_YELLOW_DARK := 0x0034;
const COLOR_YELLOW := 0x0035;
const COLOR_YELLOW_LIGHT := 0x0036;
const COLOR_GREEN_DARK := 0x003e;
const COLOR_GREEN := 0x003f;
const COLOR_GREEN_LIGHT := 0x0040;
const COLOR_CYAN_DARK := 0x0057;
const COLOR_CYAN := 0x0058;
const COLOR_CYAN_LIGHT := 0x0059;
const COLOR_BLUE_DARK := 0x0061;
const COLOR_BLUE := 0x0062;
const COLOR_BLUE_LIGHT := 0x0063;
const COLOR_GRAY_DARK := 0x0386;
const COLOR_GRAY := 0x0387;
const COLOR_GRAY_LIGHT := 0x0388;
const COLOR_BLACKMETAL := 0x044e;
const COLOR_GOLDMETAL := 0x046e;
const COLOR_BSHIMMER := 0x0480;
const COLOR_WHITE := 0x0481;
const COLOR_STONE := 0x0482;
const COLOR_SPECTRAL := 0x4631;
const COLOR_TRANSLUCENT := 0x7cf8;
const ETH_CLR := 0x4001;
//=============================LISTEX================================================================
const LIST_NORMAL := 0x01;
const LIST_HIDDEN := 0x02;
const LIST_GHOST := 0x04;
//============================VIRTUES================================================================
const COMPASSION := 105;
const HONESTY := 106;
const HONOR := 107;
const HUMILITY := 108;
const JUSTICE := 109;
const SACRAFICE := 110;
const SPIRIT := 111;
const VALOR := 112;
const CHAOS := 120;
//=============================ARMOR CLASS==============================================================
const ARMOR_PLATE := 5;
const ARMOR_CHAIN := 3;
const ARMOR_RING := 2;
const ARMOR_BONE := 1;
const ARMOR_LEATH := 0;
const ARMOR_NONE := 0;
//=================================WEAPONS=======================================================================
var _bows_:={13979,13980,0x13B2,0x0f4f,0x13fd,9932,9933,0x27A5,11562,11563,10154};
var _kije_:={0x13f9,0x0e8a,0x0e81,11569,0x27A8,0x13b3,0x0df0,10147,13981,10233,13986};
var _blacksword_:={0x0F60,0x0F5E,0x1440,0x27A2,0x13B5,0x13B9,0x0F47,0x0F4B,0x0F45,0x13FA,0x1442,
0x0F49,0x0F4E,0x143E,0x0F43,9934,9914,9917,9921,0x27A4,0x27A9,0x13fe,
11560,11573,11571,11570,9925}; //0x27AB - szpony
var _blackmace_:={0x143C,0x0F5C,0x143A,0x1438,0x1406,9916,0x13AF,0x27A6,11568};
var _blackfence_ := {0x0E87,0x1402,0x0F63,0x1404,0x0F51,0x1401,9918,9920,11565,11564,10151,11566,10159,11567,9919};
var _blackweapon_:={0x0F60,0x0F5E,0x1440,0x27A2,0x13B5,0x13B9,0x0F47,0x0F4B,0x0F45,0x13FA,0x1442,
0x0F49,0x0F4E,0x143E,0x0F43,9934,9914,9917,9921,0x27AB,0x27A4,0x27A9,0x13fe,
11560,11573,11571,11570,9925,0x143C,0x0F5C,0x143A,0x1438,0x1406,9916,0x13AF,0x27A6,11568,
0x0E87,0x1402,0x0F63,0x1404,0x0F51,0x1401,9918,9920,11565,11564,10151,11566,10159,11567,9919};
var _blackzbroja_:={0x1408,0x140A,0x140C,0x140E,0x1412,11118,11120,11119,0x1C04,0x1415,0x1410,0x1411,0x1414,
0x1413,9793,9795,9797,9799,9815,0xeff5,0x13BB,0x13BE,0x13BF,0x13EC,0x13EE,0x13F0,
0x13F2,0x1B72,0x1B73,0x1B74,0x1B76,0x1B7B,0x1BC4,0x1BC3};
var _instrumenty_:={10245,0x0eb1,0x0eb2,0x0eb3,0x0eb4,0x0e9c,0x0e9d,0x0e9e};
var _stolarz_zbroja_:={0xafff,0xaffd,0xaffb,0xaff9,0xaff7,0xaff5,0xaff3,0xaf9d,11121,11122,11123,11116,11111,
11114,11113,11115};
var _stolarz_tarcza_:={0x1B7A,0x1B78};
var _stolarz_zbroja_tarcza_:={0xafff,0xaffd,0xaffb,0xaff9,0xaff7,0xaff5,0xaff3,0xaf9d,11121,11122,11123,11116,11111,
11114,11113,11115,0x1B7A,0x1B78};
var _bizuteria_:={4230,4231,4229,4233,4232,4234};
var _kolczany1_ :={13988,12215};
var _tailorzbroje_:={0x2B75,0x2B76,0x2B78,0x2B77,0x2B74,0x13D5,0x13D6,0x13DA,0x13D4,
0x13DB,0xaf47,0xaf46,0xaf45,0xaf44,0xaf43,0xaf42,0x1DB9,0x13C6,
0x13C7,0x13CB,0x13CD,0x13D3,0x1C06,0x1C0A,0x1C00,0x1C08,0x1C02,
0x1C0C,0x144f,0x144e,0x1450,0x1451,0x1452,0x36A0,5450,5451,
5445,5447,5147};
var latwe:={"dog","cat","chicken","bird","frog","eagle","GiantRat","Goat","Gorilla",
"JackRabbit","mountaigoat","Rabbit","Rat","SewerRat","TimberWolf","Szynszyla",
"SkitteringHopper","fretka"};
var srednie:={"cowa","cowb","bulla","bullb","sheep","pig","horse","horse2","horse3","horse4",
"parrot","alligator","cougar","GreyWolf","bear","Hind","GreatHart","llama",
"Panther","Snake","SnowLeopard","SnowLeopardb","Squirrel","Walrus","DeathwathBeetle",
"Mongbat","Scorpion","golab","blackbear","bagiennymouglin","snieznymouglin",
"pustynnymouglin","borsuk"};
var trudne:={"ptaksep","azzarmalvado","azzarfuego","azzaraire","azzartierra","zinaber","SwampDragon",
"desertostard","forestostard","frenziedostard","gaman","GiantIceWorm","GiantToad",
"GrizzlyBear","PolarBear","CaveBear","Ridgeback","SavageRidgeback","GiantSpider",
"OlderMongbat","FrostSpider","dzikirzadki","ptakdodo","kagok1","kagok2","shadeon",
"shadeon1","taigok","chigok","smoksniezny","pustynnysmok","pustynnykon","gelder","morskimouglin",
"skalnymouglin","kagor"};
var btrudne:={"direwolf","TamCuSidhe","Dragon","Drake","FireSteed","GiantBeetle","HellHound",
"Hellcat","TamHiryu","LavaLizard","Nightmare","TamReptalon","RuneBeetle","Unicorn",
"SatanHorse","WhiteWyrm","armok1","armok2","armok3","IceWyvern","Wyvern"};
var plciowe:={"dog","cat","chicken","bird","frog","eagle","GiantRat","Goat","Gorilla",
"JackRabbit","mountaigoat","Rabbit","Rat","SewerRat","TimberWolf","Szynszyla",
"SkitteringHopper","fretka","cowa","cowb","bulla","bullb","sheep","pig","horse","horse2","horse3","horse4",
"parrot","alligator","cougar","GreyWolf","bear","Hind","GreatHart","llama",
"Panther","Snake","SnowLeopard","SnowLeopardb","Squirrel","Walrus","DeathwathBeetle",
"Mongbat","Scorpion","golab","blackbear","bagiennymouglin","snieznymouglin",
"pustynnymouglin","borsuk","ptaksep","azzarmalvado","azzarfuego","azzaraire","azzartierra","zinaber","SwampDragon",
"desertostard","forestostard","frenziedostard","gaman","GiantIceWorm","GiantToad",
"GrizzlyBear","PolarBear","CaveBear","Ridgeback","SavageRidgeback","GiantSpider",
"OlderMongbat","FrostSpider","dzikirzadki","ptakdodo","kagok1","kagok2","shadeon",
"shadeon1","taigok","chigok","smoksniezny","pustynnysmok","pustynnykon","gelder","morskimouglin",
"skalnymouglin","kagor","direwolf","TamCuSidhe","Dragon","Drake","FireSteed","GiantBeetle","HellHound",
"Hellcat","TamHiryu","LavaLizard","Nightmare","TamReptalon","RuneBeetle","Unicorn",
"SatanHorse","WhiteWyrm","armok1","armok2","armok3","IceWyvern","Wyvern"};
to an AI script makes it use more memory...? much more...