mobile.IdleTime
Moderator: POL Developer
mobile.IdleTime
Would return 'seconds' mobile has been idle.
Re: mobile.IdleTime
Idle as in not moved (x, y and z unchanged) or as in no packets sent to the server from a client, assuming the mobile is a player? Either way, I like the idea. Could thiss be expanded to include no events having been sent to a mobile as well?
Re: mobile.IdleTime
How ever POL decides when a player becomes Inactive(I'm guessing no packets sent from client.). And I don't quite understand the part about events you said, lol.
Re: mobile.IdleTime
I was thinking that events sent to a mobile NPC might be considered as "activity" and if so I thought it might be kind of handy to know if a mobile had any type of activity logged to it.