Need can use unicode or unifont directly.

Discussion about the development of POL's official distribution scripts.

Moderators: POL Developer, Distro Developer

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flamewing
Neophyte Poster
Posts: 31
Joined: Thu Dec 04, 2008 6:10 am

Need can use unicode or unifont directly.

Post by flamewing »

This problem has been bothering me for a long time.

I could not make a script or translate some amazing script into my language.

It is strongly required to add unifont direct use support, not to hard,simple to use.

Like Sphere,Runuo,can change text(including sysmessages,item names,custom gump texts etc.) to what language they need.

Because not everyone could be a programmer or he just love UO,love this game,and thier friend love this game,want to player together,that's the only reason.

And it's hard to learn before write own scripts,may take a long time to do it.

So,please consider this.

Thanks Official Distro Team.

I and my friend love UO,love your project.

Waiting for your replies!
boberski
Grandmaster Poster
Posts: 275
Joined: Tue Oct 15, 2013 12:00 pm

Re: Need can use unicode or unifont directly.

Post by boberski »

You can simply create include file with all texts and later use those variables inside scripts. Easy.
flamewing
Neophyte Poster
Posts: 31
Joined: Thu Dec 04, 2008 6:10 am

Re: Need can use unicode or unifont directly.

Post by flamewing »

boberski wrote: Wed May 31, 2017 2:56 am You can simply create include file with all texts and later use those variables inside scripts. Easy.
I know that,my friend.
But as I said,not everyone is a programmer, :( you thought that might be simple,but for me?No~so hard :shame: ...I only just can understand less code,not all.
Or,maybe you can make a example for me,please?That'll be perfect,and I can do it with what you teach.
And there's one thing that I found Chinese character cannot in any scripts,can't compiled.
Thank you! :cheesy:
SelmaAdam
New User
Posts: 1
Joined: Mon Jun 28, 2021 10:44 am

Re: Need can use unicode or unifont directly.

Post by SelmaAdam »

Creating include files with all texts always worked for me.
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