Combat Book Packethook [0xD7]

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Aeros
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Combat Book Packethook [0xD7]

Post by Aeros » Mon May 29, 2006 11:11 am

Author: Aeros (aeros@chyrellos.co.za) May 29, 2006. (With help from MuadDib)

Version: 1.0

Core: 096

Bugs: None
Attachments
combatBook.zip
The combat book packet hook. Please see the readme.txt for more information.
(3.33 KiB) Downloaded 370 times
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Aeros
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Post by Aeros » Mon May 29, 2006 3:15 pm

Please note that I did not add code to check whether the ability may be activated (in case you want to limit it somehow, we dont limit that on our shard, and neither does OSI), or the code to actually use these abilities. All I gave you in that package was the basic hook to actually make those abilities work.

You'll notice that I'm setting a CProp in the hook. You will use this CProp in your combat code (in the hitscripts, most likely) to actually use the ability. No further changes should be necessary in the hook code, though.
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Gnafu
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Post by Gnafu » Tue Oct 24, 2006 12:16 am

I can't find the file, have you moved it?
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qrak
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Post by qrak » Tue Oct 24, 2006 2:08 am

They changed webserver, you can't download any file right now.
Shutdown();

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MuadDib
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Post by MuadDib » Tue Oct 24, 2006 4:06 pm

Austin is handling the moving of the Post Attachments. I am on dialup while not at work, so I won't touch those :)
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tekproxy
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Post by tekproxy » Fri May 04, 2007 9:42 am

Did you want to contribute this to the distro? If so, I can look over it and discuss adding it in.

Harley
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Re: Combat Book Packethook [0xD7]

Post by Harley » Mon Sep 26, 2016 3:24 pm

Somebody tell me please, how it works?
I read that there is a CProp.
Is someone have an example of code? I'll be very thankful!

With best regards!

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CWO
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Re: Combat Book Packethook [0xD7]

Post by CWO » Fri Sep 30, 2016 12:03 am

This code really doesn't do anything other than setting a prop with the ability ID number. You have to change your own hitscripts to read the ID number, act on it however you want to, then delete the prop which the inc file has the function to do.

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