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Go command Locations

Posted: Sun Jan 11, 2009 5:38 am
by Tomi
I planned to finally give something back to the community.

These Go location config files with coordinates are made for my own .go gump system, but are usefull for other people too who dont want to try to find all coordinates for different location on different realms.

For now the zip contains Go_Felucca.cfg ( Realm britannia ) Go_Trammel.cfg ( Realm britannia_alt ) and Go_Ilshenar.cfg ( Realm ilshenar )

I will post here another zip with malas and tokuno locations and coordinates as well when I finish getting the coordinates for the config files.

Re: Go command Locations

Posted: Sun Jan 11, 2009 8:04 am
by Tomi
Here is the Go_Malas config file

Re: Go command Locations

Posted: Sun Aug 22, 2010 8:33 am
by Tomi
Sorry for taking so long time with this, just forgot to upload it

Here is the Go_tokuno.cfg

Re: Go enhanced command and Locations cfg file

Posted: Mon Aug 23, 2010 3:38 am
by Justae
Perhaps you will find this of use.

It is a .go command with several functions for any realm.
The usage is in the source file and I put it here for your convenience :

Code: Select all


.go command by Dragos and Justae
The Forgotten Realm, South Africa
June 2007

.go x y z realm	- This will port you to the parameters you enter, if location is vald.
.go x y z		- Same as above but will default to your present realm (or facet)
.go x y		- Same as above, code tries to determine the z for itself in all cases anyway
.go 			- This will bring up a gump for you to choose from a list of existing locations 
			   which are stored in \config\golocs.cfg
			   You can send any mobile (players and NPC's) to any location you have stored in
I have included a decent set of locations in golocs.cfg file
Also in the zipfile you will find command .addgolocs which is very handy to add a location to the golocs.cfg file.

Drop the commands into a POL folder where oyur other staff commands are.
Please remember if you have your golocs.cfg file in a different folder, update the entries in the source code and recompile.

Best regards,

PS - You might need to edit the gump background, extend it to make it bigger to accommodate all the realm Names. Also might have to make it a standard, not semi-transparent gump as is in the code now.