Hello my lovely POL community!
I don't know, am I returned to this thanklessly hobby, but..
How to make character slow moving? I'm interested in this situation and don't know how to realize it.
With best regards)
How to make character slow moving?
Moderator: POL Developer
Re: How to make character slow moving?
the customer was prepared to walk with 2 speeds.
running with the legs
and running on a mount.
What do you mean slow?
running with the legs
and running on a mount.
What do you mean slow?
Re: How to make character slow moving?
I'm interesting in each ways.
I'm lookig to make spell, which make character slowly if it's possible.
I'm lookig to make spell, which make character slowly if it's possible.
Re: How to make character slow moving?
this feature does not exist, but it is possible to paralyze the player for a few moments, and do this repeatedly.
Re: How to make character slow moving?
you can make a layering system to paralyzed.
do you know how to do this?
this would be for you to use the paralysis feature to:
magic paralysis
stunned with a blow to the head
stuck with deities of spiders
usually the problem that happens is as follows, the person uses the feature of paralysis in one script and it ends up being removed by the other. which also uses the paralysis feature, the layering system allows one to not turn off the other.
the system layer is a block of code that will play with properties and will assume the character of the stoppage or not.
I do not have it done in my code
he uses this concept.
https://en.wikipedia.org/wiki/Mask_(computing)
maximum supported by the compiler. 0x7FFFFFFF = 1111111111111111111111111111111
with only one property, you can create 31 types of paralyzes without getting in the way of each other.
in this way you can create the system that paralyzes the player without disturbing with other paralyzing systems.
do you know how to do this?
this would be for you to use the paralysis feature to:
magic paralysis
stunned with a blow to the head
stuck with deities of spiders
usually the problem that happens is as follows, the person uses the feature of paralysis in one script and it ends up being removed by the other. which also uses the paralysis feature, the layering system allows one to not turn off the other.
the system layer is a block of code that will play with properties and will assume the character of the stoppage or not.
I do not have it done in my code
he uses this concept.
https://en.wikipedia.org/wiki/Mask_(computing)
maximum supported by the compiler. 0x7FFFFFFF = 1111111111111111111111111111111
with only one property, you can create 31 types of paralyzes without getting in the way of each other.
in this way you can create the system that paralyzes the player without disturbing with other paralyzing systems.
Re: How to make character slow moving?
You can send client a packet, so client thinks he is with/-out mount
but there are 2 problems
1. it is clientside, so modified client (or div. injections) can ignore or disable this packet.
2. if you have an anti-speedhack, you should probably fix it to avoid false positives.
Also you need to resend this packet after character logon.
There are actually three speed options
slow - mid - fast
https://docs.polserver.com/packets/inde ... acket=0xBF
Code: Select all
SendPacket(who, "BF0006002603"); // turns on boost
SendPacket(who, "BF0006002600"); // turns off boost
1. it is clientside, so modified client (or div. injections) can ignore or disable this packet.
2. if you have an anti-speedhack, you should probably fix it to avoid false positives.
Also you need to resend this packet after character logon.
There are actually three speed options
slow - mid - fast
https://docs.polserver.com/packets/inde ... acket=0xBF
Code: Select all
Subcommand 0x26: Mount Speed
BYTE[1] 0=normal,1=fast,2=slow, >2=Hybrid movement?
Re: How to make character slow moving?
yes there is interference, so I do not recommend this