Inscription 099 POL

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Harley
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Posts: 360
Joined: Sat Mar 18, 2006 1:41 am
Location: Germany

Inscription 099 POL

Post by Harley »

I use Zulu Hotel inscription, and there is a problem in 099 version
This Menu for inscript from Spell Book to scrolls
When I click inscript target at Spell Book, there create menu with:
var tmenu := CreateMenu( "Select a circle to inscribe");

After, I click at the any Circle, and there is error in:

var hischoice := SelectMenuItem2(who, tmenu2 ); // .index; // );

4 error{ errortext = "Object does not support members" }

Code: Select all

function MakeAndProcessMenu( who , spellbook )

	var circles := { };

	foreach spell in EnumerateItemsInContainer(spellbook)
		var elem := FindConfigElem(config_file, spell.objtype);
		var thecircle := GetConfigInt(elem, "Circle");
		circles[thecircle] := 1;
  print(" circles[thecircle] := 1; ");
	endforeach

	var i;
	var tmenu := CreateMenu( "Select a circle to inscribe");
	if( tmenu.errortext )
    print("1 "+ tmenu.errortext );
		return 0;
	endif

	for (i := 1; i <= 8; i := i + 1)
//		if (circles[i] == 1)
//		if( circles[i] )
			var addm := AddMenuItem( tmenu, 0x20bf + i, "Circle " + cstr(i) + " spells"); 
       if(!addm)
       print(addm.errortext);
       endif
//		endif
//                SleepMS(5);
	endfor


	var firstchoice := SelectMenuItem2( who, tmenu ).index; // );
//	if (!firstchoice.index)
	if( !firstchoice )
    print("2 "+ firstchoice.errortext );
		return 0;
	endif

	var tmenu2 := CreateMenu("Select a spell to inscribe");
        if( !tmenu2 )
    print("3 "+ tmenu2.errortext );
		return 0;
	endif
	var scrolls_objtype := {};

	foreach spell in  EnumerateItemsInContainer(spellbook)
         print(" FIND SPELLBOOK ");
		var elem := FindConfigElem(config_file, spell.objtype);
		var thecircle := GetConfigInt(elem, "circle");
		if (thecircle == firstchoice.objtype - 0x20bf)
			var spellname := GetConfigString(elem, "name");
			var thetype := GetConfigInt(elem, "graphic");
			scrolls_objtype.append( spell.objtype );
			AddMenuItem(tmenu2, thetype, spellname);
                       Print(" AddMenuItem ");
		endif
	endforeach

	var hischoice := SelectMenuItem2(who, tmenu2 ); // .index; // );

	if( !hischoice.Index )
//	if( !hischoice )
    print("4 "+ tmenu2.errortext );
		return 0;
	else
		return scrolls_objtype[hischoice.index];
	endif

endfunction
Please, help me some one who understand where is an error and can help to fix it!

With best regards!
Zik
Novice Poster
Posts: 41
Joined: Sun Feb 07, 2010 9:39 am
Location: Ukraine

Re: Inscription 099 POL

Post by Zik »

Change this

Code: Select all

 
foreach spell in  EnumerateItemsInContainer(spellbook)
         print(" FIND SPELLBOOK ");
      var elem := FindConfigElem(config_file, spell.objtype);
      var thecircle := GetConfigInt(elem, "circle");
      if (thecircle == firstchoice.objtype - 0x20bf)
         var spellname := GetConfigString(elem, "name");
         var thetype := GetConfigInt(elem, "graphic");
         scrolls_objtype.append( spell.objtype );
         AddMenuItem(tmenu2, thetype, spellname);
                       Print(" AddMenuItem ");
      endif
   endforeach

   var hischoice := SelectMenuItem2(who, tmenu2 ); // .index; // );

 if( !hischoice.Index )
//   if( !hischoice )
    print("4 "+ tmenu2.errortext );
      return 0;
   else
      return scrolls_objtype[hischoice.index];
   endif
to

Code: Select all

 
foreach spell in  EnumerateItemsInContainer(spellbook)
         print(" FIND SPELLBOOK ");
      var elem := FindConfigElem(config_file, spell.objtype);
      var thecircle := GetConfigInt(elem, "circle");
      if (thecircle == firstchoice.objtype - 0x20bf)
         var spellname := GetConfigString(elem, "name");
         var thetype := CInt(GetConfigInt(elem, "graphic"));
         scrolls_objtype.append( spell.objtype );
         AddMenuItem(tmenu2, thetype, spellname);
                       Print(" AddMenuItem ");
      endif
   endforeach

   if( scrolls_objtype.size() < 1 )
     Print(" No Scrolls in SB! ");
     return 0;
   endif
   var hischoice := SelectMenuItem2(who, tmenu2 ); // .index; // );

 if( !hischoice.Index )
//   if( !hischoice )
     if( !tmenu2 || tmenu2 == error)
        print("4 "+ tmenu2.errortext );
        return 0;
     endif
   else
      return scrolls_objtype[hischoice.index];
   endif
Hope it'll help
Harley
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Posts: 360
Joined: Sat Mar 18, 2006 1:41 am
Location: Germany

Re: Inscription 099 POL

Post by Harley »

Zik, thank u! You was right!

There is print:
No Scrolls in SB!

But how it can be? In spell book all spells
!1.jpg
!1.jpg (18.72 KiB) Viewed 11474 times
I don't understand...
Zik
Novice Poster
Posts: 41
Joined: Sun Feb 07, 2010 9:39 am
Location: Ukraine

Re: Inscription 099 POL

Post by Zik »

Print(" No Scrolls in SB! ");
I should have written "array is empty".

Look here:

Code: Select all

  var firstchoice := SelectMenuItem2( who, tmenu ).index; // );
and from pol docs: .index = 1-based index within the menu of the selection.

Try it without .index:

Code: Select all

  var firstchoice := SelectMenuItem2( who, tmenu ); // );
It should help.
You are trying to use if (thecircle == firstchoice.objtype - 0x20bf)
it's impossible since you've assigned only an integer to firstchoice.
Harley
Forum Regular
Posts: 360
Joined: Sat Mar 18, 2006 1:41 am
Location: Germany

Re: Inscription 099 POL

Post by Harley »

Zik, I have tried this:

Code: Select all

var firstchoice := SelectMenuItem2( who, tmenu );
And have tried to delete this

Code: Select all

if (thecircle == firstchoice.objtype - 0x20bf)
After, I have tried replace to this

Code: Select all

if (thecircle.objtype == 0x20bf)
Nothing works..

Edited
But! When I add this:

Code: Select all

       if ( thecircle == firstchoice )
         var spellname := GetConfigString(elem, "name");
         var thetype := CInt(GetConfigInt(elem, "graphic"));
         scrolls_objtype.append( spell.objtype );
         AddMenuItem(tmenu2, thetype, spellname);
                       Print(" AddMenuItem ");
      endif
"Array is empty!" Was disappeared, but after nothing happened..
Zik
Novice Poster
Posts: 41
Joined: Sun Feb 07, 2010 9:39 am
Location: Ukraine

Re: Inscription 099 POL

Post by Zik »

Do you see second menu? I made a mistake in print 4.
Try this one, I rewrote your function a little bit:

Code: Select all

function MakeAndProcessMenu( who , spellbook )
var circles := {};
foreach scroll in EnumerateItemsInContainer(spellbook)
	var elem := FindConfigElem(config_file, scroll.objtype);
	var thecircle := GetConfigInt(elem, "Circle");
	circles.append(thecircle);
endforeach

if (circles.size()<1)
	SendSysMessage( who, "Spellbook is empty.", 3, 32 );
	return 0;
endif

var tmenu := CreateMenu( "Select a circle to inscribe");
foreach circle in circles
	var addm := AddMenuItem( tmenu, 0x20bf + circle, "Circle "+circle+" spells"); 
	if(!addm)
		SendSysMessage( who, "Error in making circles menu: "+addm.errortext, 3, 32 );
		return 0;
	endif
endforeach

var circle_choice := SelectMenuItem2( who, tmenu ); // what this menu shows?
if( circle_choice == 0 )
	SendSysMessage( who, "Cancelled.", 3, 32 );
	return 0;
elseif ( circle_choice == error )
	SendSysMessage( who, "Error picking a circle: "+circle_choice.errortext, 3, 32 );
	return 0;
endif

var tmenu2 := CreateMenu("Select a spell to inscribe"),
    scrolls_name := {},
    scrolls_objtype := {};
foreach scroll in  EnumerateItemsInContainer(spellbook)
	var elem := FindConfigElem(config_file, scroll.objtype);
	var thecircle := GetConfigInt(elem, "Circle");
	if (thecircle == circles[circle_choice.index])
		var spellname := GetConfigString(elem, "name");
		var thetype := GetConfigInt(elem, "graphic");
		scrolls_objtype.append( scroll.objtype );
		scrolls_name.append( spellname );
		AddMenuItem(tmenu2, thetype, spellname);
	endif
endforeach

var scroll_choice := SelectMenuItem2(who, tmenu2 ); // what this menu shows?
if( scroll_choice == 0 )
	SendSysMessage( who, "Cancelled.", 3, 32 );
	return 0;
elseif ( scroll_choice == error )
	SendSysMessage( who, "Error picking a spellscroll: "+scroll_choice.errortext, 3, 32 );
	return 0;
else
	SendSysMessage( who, "You will make a "+scrolls_name[scroll_choice.index]+" scroll.", 3, 67 );
	return scrolls_objtype[scroll_choice.index];
endif

endfunction
Harley
Forum Regular
Posts: 360
Joined: Sat Mar 18, 2006 1:41 am
Location: Germany

Re: Inscription 099 POL

Post by Harley »

Zik, I have changed it, and there is:

When I click inscription and spellbook:
"Spellbook is empty."

If I

Code: Select all

/*
if (circles.size()<1)
   SendSysMessage( who, "Spellbook is empty.", 3, 32 );
   return 0;
endif
*/
There is next error:
"Error picking a circle: Client is busy, or menu is empty"
Zik
Novice Poster
Posts: 41
Joined: Sun Feb 07, 2010 9:39 am
Location: Ukraine

Re: Inscription 099 POL

Post by Zik »

So let's find out why menu (or circles array) is empty:

Code: Select all

var circles := {};
foreach scroll in EnumerateItemsInContainer(spellbook)
   var elem := FindConfigElem(config_file, scroll.objtype);
   SendSysMessage( who, "Debug1: "+elem+" / "+elem.errortext, 3, 32 );
   var thecircle := GetConfigInt(elem, "Circle");
   SendSysMessage( who, "Debug2: "+thecircle+" / "+thecircle.errortext, 3, 32 );
   circles.append(thecircle);
endforeach

if (circles.size()<1) // Don't comment this check, it'll we be of use if a SB is really empty.
   SendSysMessage( who, "Spellbook is empty.", 3, 32 );
   return 0;
endif
What will be written as errors this time?
Harley
Forum Regular
Posts: 360
Joined: Sat Mar 18, 2006 1:41 am
Location: Germany

Re: Inscription 099 POL

Post by Harley »

Zik, there is same error:
"Spellbook is empty."

Nothing new..
Zik
Novice Poster
Posts: 41
Joined: Sun Feb 07, 2010 9:39 am
Location: Ukraine

Re: Inscription 099 POL

Post by Zik »

Any lines before that message? Something like: "Debug2: 8 /...". Or "Debug1: {config element reference}/..." ?

Add these lines to the first loop:

Code: Select all

SendSysMessage( who, "scroll objtype: "+scroll.objtype, 3, 32 );
Sleepms(10);
Harley
Forum Regular
Posts: 360
Joined: Sat Mar 18, 2006 1:41 am
Location: Germany

Re: Inscription 099 POL

Post by Harley »

Zik wrote:Any lines before that message? Something like: "Debug2: 8 /...". Or "Debug1: {config element reference}/..." ?

Add these lines to the first loop:

Code: Select all

SendSysMessage( who, "scroll objtype: "+scroll.objtype, 3, 32 );
Sleepms(10);
In fact of the matter is that nothing is written!
I have add

Code: Select all

foreach scroll in EnumerateItemsInContainer(spellbook)
SendSysMessage( who, "scroll objtype: "+scroll.objtype, 3, 32 );
Sleepms(10);
   var elem := FindConfigElem(config_file, scroll.objtype);
   SendSysMessage( who, "Debug1: "+elem+" / "+elem.errortext, 3, 32 );
   var thecircle := GetConfigInt(elem, "Circle");
   SendSysMessage( who, "Debug2: "+thecircle+" / "+thecircle.errortext, 3, 32 );
   circles.append(thecircle);
endforeach
And nothing!!! How it can be?

p.s. This functions called from:

Code: Select all

if( item.objtype == UOBJ_SPELLBOOK )
MakeAndProcessMenu( who, item );
elseif...
I have open the spellbook in trade menu and what I saw:
!!!Безымянный.jpg
Zik
Novice Poster
Posts: 41
Joined: Sun Feb 07, 2010 9:39 am
Location: Ukraine

Re: Inscription 099 POL

Post by Zik »

Hmm, check it out: http://docs.polserver.com/pol099/objref.php#Spellbook

I've made another function for you, but it's vital that lines "Name ..." are the same in both configs - Spells.cfg and your "config_file"(with scrolls' objtypes).

[*]

Code: Select all

function MakeAndProcessMenu( who , spellbook )
var all_spells := spellbook.Spells(),
    circles := {},
    names := {},
    spells_cfg := ReadConfigFile("spells");
if (all_spells.size()<1)
	SendSysMessage( who, "Spellbook is empty.", 3, 32 );
	return 0;
endif
foreach spell in all_spells
	circles.append(spells_cfg[spell].Circle);
	names.append(spells_cfg[spell].Name);
endforeach

var tmenu := CreateMenu( "Select a circle to inscribe");
foreach circle in circles
	var addm := AddMenuItem( tmenu, 0x20bf + circle, "Circle "+circle+" spells"); 
	if(!addm)
		SendSysMessage( who, "Error in making circles menu: "+addm.errortext, 3, 32 );
		return 0;
	endif
endforeach

var circle_choice := SelectMenuItem2( who, tmenu ); // what this menu shows?
if( circle_choice == 0 )
	SendSysMessage( who, "Cancelled.", 3, 32 );
	return 0;
elseif ( circle_choice == error )
	SendSysMessage( who, "Error picking a circle: "+circle_choice.errortext, 3, 32 );
	return 0;
endif

var tmenu2 := CreateMenu("Select a spell to inscribe"),
    spell_names := {},
    scroll_types := {};
foreach scroll in  GetConfigIntKeys(config_file);
	var spellname := config_file[scroll].name;
	if ( spellname in names && config_file[scroll].Circle == circles[circle_choice.index])
		spell_names.append( spellname );
		scroll_types.append( scroll );
		AddMenuItem(tmenu2, config_file[scroll].graphic, spellname);
	endif
endforeach

var scroll_choice := SelectMenuItem2(who, tmenu2 ); // what this menu shows?
if( scroll_choice == 0 )
	SendSysMessage( who, "Cancelled.", 3, 32 );
	return 0;
elseif ( scroll_choice == error )
	SendSysMessage( who, "Error picking a spellscroll: "+scroll_choice.errortext, 3, 32 );
	return 0;
else
	SendSysMessage( who, "You will make a "+spell_names[scroll_choice.index]+" scroll.", 3, 67 );
	return scroll_types[scroll_choice.index];
endif

endfunction
If you add spellids to every scroll element in your "config_file" (with scrolls), or scroll types to spells.cfg, you can make it the other way using:
if (spellbook.HasSpell(int spellid))

Good luck!
Harley
Forum Regular
Posts: 360
Joined: Sat Mar 18, 2006 1:41 am
Location: Germany

Re: Inscription 099 POL

Post by Harley »

Zik, it's fantastic! Inscription works fine now, but there is some difficult in menu:
Circles repeated as spells!
!!!1.jpg
When I click at some of thoose circles, there is open Menu with spells for thoose circles.

This is in that code:

Code: Select all

var tmenu := CreateMenu( "Select a circle to inscribe");
foreach circle in circles
   var addm := AddMenuItem( tmenu, 0x20bf + circle, "Circle "+circle+" spells"); 
   if(!addm)
      SendSysMessage( who, "Error in making circles menu: "+addm.errortext, 3, 32 );
      return 0;
   endif
endforeach
I tried to change foreach to for

Code: Select all

var tmenu := CreateMenu( "Select a circle to inscribe");
var i;
for (i := 1; i <= 8; i := i + 1)
   var addm := AddMenuItem( tmenu, 0x20bf + i, "Circle "+ cstr(i) +" spells");
   if(!addm)
      SendSysMessage( who, "Error in making circles menu: "+addm.errortext, 3, 32 );
      return 0;
   endif
   SleepMS(5);
endfor
Circles became normal, but when I click on any circle, there creates menu with 1 circle spells!
!!!3.jpg
!!!3.jpg (65.32 KiB) Viewed 11423 times
So we got 8 circles, and the circles are the same.

I think this mistake in this code:

Code: Select all

var tmenu2 := CreateMenu("Select a spell to inscribe"),
    spell_names := {},
    scroll_types := {};
foreach scroll in GetConfigIntKeys(config_file);
   var spellname := config_file[scroll].name;
   if ( spellname in names && config_file[scroll].Circle == circles[circle_choice.index])
      spell_names.append( spellname );
      scroll_types.append( scroll );
      AddMenuItem(tmenu2, config_file[scroll].graphic, spellname);
   endif
endforeach
Maybe not, but really need your advice!
Zik
Novice Poster
Posts: 41
Joined: Sun Feb 07, 2010 9:39 am
Location: Ukraine

Re: Inscription 099 POL

Post by Zik »

You have to check if you already have a circle in array.
Replace that:

Code: Select all

foreach spell in all_spells
	circles.append(spells_cfg[spell].Circle);
	names.append(spells_cfg[spell].Name);
endforeach
with this:

Code: Select all

foreach spell in all_spells
	var circle := spells_cfg[spell].Circle;
	if ( !(circle in circles) )
		circles.append(circle);
	endif
	names.append(spells_cfg[spell].Name);
endforeach
Harley
Forum Regular
Posts: 360
Joined: Sat Mar 18, 2006 1:41 am
Location: Germany

Re: Inscription 099 POL

Post by Harley »

Zik, thank for ur advice, I'm sorry that did not respond.

Still got some mistake with inscription
In circles there are all right:
Inscript_1.jpg
Inscript_1.jpg (32.85 KiB) Viewed 11290 times
But at second menu (spells menu), there only 5 spells!
Inscript_2.jpg
Inscript_2.jpg (30.96 KiB) Viewed 11290 times
I don't know, how to fix this, because I tried too many variations, but there are only 5 spells..

With best regards!
Zik
Novice Poster
Posts: 41
Joined: Sun Feb 07, 2010 9:39 am
Location: Ukraine

Re: Inscription 099 POL

Post by Zik »

Please post your current MakeAndProcessMenu function.
Harley
Forum Regular
Posts: 360
Joined: Sat Mar 18, 2006 1:41 am
Location: Germany

Re: Inscription 099 POL

Post by Harley »

Zik wrote:Please post your current MakeAndProcessMenu function.

Code: Select all

function MakeAndProcessMenu( who , spellbook )
var all_spells := spellbook.Spells(),
    circles := {},
    names := {},
    spells_cfg := ReadConfigFile(":spells:spells");
if (all_spells.size()<1)
   SendSysMessage( who, "Spellbook is empty.", 3, 32 );
   return 0;
endif

foreach spell in all_spells
   var circle := spells_cfg[spell].Circle;
   if ( !(circle in circles) )
      circles.append(circle);
   endif
   names.append(spells_cfg[spell].Name);
endforeach

var tmenu := CreateMenu( "Select a circle to inscribe");
var i;
for (i := 1; i <= 8; i := i + 1)
   var addm := AddMenuItem( tmenu, 0x20bf + i, "Circle "+ cstr(i) +" spells");
   if(!addm)
      SendSysMessage( who, "Error in making circles menu: "+addm.errortext, 3, 32 );
      return 0;
   endif
   
   SleepMS(5);
endfor

/*
var tmenu := CreateMenu( "Select a circle to inscribe");
foreach circle in circles
   var addm := AddMenuItem( tmenu, 0x20bf + circle, "Circle "+circle+" spells");
   if(!addm)
      SendSysMessage( who, "Error in making circles menu: "+addm.errortext, 3, 32 );
      return 0;
   endif

   SleepMS(5);
endforeach
*/

var circle_choice := SelectMenuItem2( who, tmenu ); // what this menu shows?
if( circle_choice == 0 )
   SendSysMessage( who, "Cancelled.", 3, 32 );
   return 0;
elseif ( circle_choice == error )
   SendSysMessage( who, "Error picking a circle: "+circle_choice.errortext, 3, 32 );
   return 0;
endif

var tmenu2 := CreateMenu("Select a spell to inscribe"),
    spell_names := {},
    scroll_types := {};
foreach scroll in GetConfigIntKeys(config_file);
   var spellname := config_file[scroll].name;
   if ( spellname in names && config_file[scroll].Circle == circles[circle_choice.index])
      spell_names.append( spellname );
      scroll_types.append( scroll );
      AddMenuItem(tmenu2, config_file[scroll].graphic, spellname);
   endif
endforeach

var scroll_choice := SelectMenuItem2(who, tmenu2 ); // what this menu shows?
if( scroll_choice == 0 )
   SendSysMessage( who, "Cancelled.", 3, 32 );
   return 0;
elseif ( scroll_choice == error )
   SendSysMessage( who, "Error picking a spellscroll: "+scroll_choice.errortext, 3, 32 );
   return 0;
else
   SendSysMessage( who, "You will make a "+spell_names[scroll_choice.index]+" scroll.", 3, 67 );
   return scroll_types[scroll_choice.index];
endif

endfunction
This is it!
With best regards!
Zik
Novice Poster
Posts: 41
Joined: Sun Feb 07, 2010 9:39 am
Location: Ukraine

Re: Inscription 099 POL

Post by Zik »

Use this function, it will help you find the problem.

Code: Select all

function MakeAndProcessMenu( who , spellbook )
var all_spells := spellbook.Spells(),
    circles := {},
    names := {},
    spells_cfg := ReadConfigFile("spells");
if (all_spells.size()<1)
   SendSysMessage( who, "Spellbook is empty.", 3, 32 );
   return 0;
endif

SendSysMessage( who, "Debug: "+all_spells.size()+" spells in SB.", 3, 32 );

foreach spell in all_spells
   var circle := spells_cfg[spell].Circle;
   if ( !(circle in circles) )
      circles.append(circle);
   endif
   names.append(spells_cfg[spell].Name);
endforeach

var tmenu := CreateMenu( "Select a circle to inscribe");
foreach circle in circles
   var addm := AddMenuItem( tmenu, 0x20bf + circle, "Circle "+circle+" spells"); 
   if(!addm)
      SendSysMessage( who, "Error in making circles menu: "+addm.errortext, 3, 32 );
      return 0;
   endif
endforeach

var circle_choice := SelectMenuItem2( who, tmenu ); // what this menu shows?
if( circle_choice == 0 )
   SendSysMessage( who, "Cancelled.", 3, 32 );
   return 0;
elseif ( circle_choice == error )
   SendSysMessage( who, "Error picking a circle: "+circle_choice.errortext, 3, 32 );
   return 0;
endif

SendSysMessage( who, "Debug: you selected "+circles[circle_choice.index]+" circle.", 3, 32 );

var tmenu2 := CreateMenu("Select a spell to inscribe"),
    spell_names := {},
    scroll_types := {};
foreach scroll in  GetConfigIntKeys(config_file);
   var spellname := config_file[scroll].name;
   if ( spellname in names && config_file[scroll].Circle == circles[circle_choice.index])
      spell_names.append( spellname );
      scroll_types.append( scroll );
      AddMenuItem(tmenu2, config_file[scroll].graphic, spellname);
      SendSysMessage( who, "Debug: Added to spell menu - "+spellname+" (C:"+circles[circle_choice.index]+")", 3, 32 );
   endifx
endforeach

var scroll_choice := SelectMenuItem2(who, tmenu2 ); // what this menu shows?
if( scroll_choice == 0 )
   SendSysMessage( who, "Cancelled.", 3, 32 );
   return 0;
elseif ( scroll_choice == error )
   SendSysMessage( who, "Error picking a spellscroll: "+scroll_choice.errortext, 3, 32 );
   return 0;
else
   SendSysMessage( who, "You will make a "+spell_names[scroll_choice.index]+" scroll.", 3, 67 );
   return scroll_types[scroll_choice.index];
endif

endfunction
Please copy all journal messages, i'd like to see results. I presume you don't have all spells in SB, or errors in spells config.
Harley
Forum Regular
Posts: 360
Joined: Sat Mar 18, 2006 1:41 am
Location: Germany

Re: Inscription 099 POL

Post by Harley »

Zik, here you are!
27.03.14 - Insc.jpg
There is no circles & no spells..
Harley
Forum Regular
Posts: 360
Joined: Sat Mar 18, 2006 1:41 am
Location: Germany

Re: Inscription 099 POL

Post by Harley »

I see, that Zik is absent, but I'm very need help!
How must I fix errors for this script?

With best regards!
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