Was woundering after seeing after shards how they have a whole .age system and having a skill and status caps was woundering on how to do something like this..
I'm using POL 96 converted from POL 95..
How to add skill and status caps?
Moderator: POL Developer
Re: How to add skill and status caps?
If you want a real good and flexible stat/skill system you should use Pol 98.
The conversion from 96 to 98 is quite easy compared to 95->96.
The new attributes.em commands and some char.members allow you to do
everything you want. Each character can have it's own values, depending
on perhaps his class, items he has equipped, quests solved or whatever you
can think of.
Even if every character starts with the same values, you can manipulate them
at every time with every script using the following few commands/members:
The conversion from 96 to 98 is quite easy compared to 95->96.
The new attributes.em commands and some char.members allow you to do
everything you want. Each character can have it's own values, depending
on perhaps his class, items he has equipped, quests solved or whatever you
can think of.
Even if every character starts with the same values, you can manipulate them
at every time with every script using the following few commands/members:
Code: Select all
GetAttributeDefaultCap ( attrname );
GetAttributeCap( character, attrname );
SetAttributeCap( character, attrname, capvalue );
character.statcap := x;
character.skillcap := y;