Ok its an + now, good enough. Now i just need delays and for it only to go once..
And i only want them to display once, they go like 9 times or so
Code: Select all
use uo;
include "include/client";
program textcmd_e1( who )
PlayStationaryEffect( who.x+5, who.y-5, who.z, 0x3709, 0, loop := 0, explode := 0 );
PlayStationaryEffect( who.x-5, who.y+5, who.z, 0x3709, 0, loop := 0, explode := 0 );
PlayStationaryEffect( who.x-5, who.y-5, who.z, 0x3709, 0, loop := 0, explode := 0 );
PlayStationaryEffect( who.x+5, who.y+5, who.z, 0x3709, 0, loop := 0, explode := 0 );
PlayStationaryEffect( who.x+4, who.y-4, who.z, 0x3709, 0, loop := 0, explode := 0 );
PlayStationaryEffect( who.x-4, who.y+4, who.z, 0x3709, 0, loop := 0, explode := 0 );
PlayStationaryEffect( who.x-4, who.y-4, who.z, 0x3709, 0, loop := 0, explode := 0 );
PlayStationaryEffect( who.x+4, who.y+4, who.z, 0x3709, 0, loop := 0, explode := 0 );
PlayStationaryEffect( who.x+3, who.y-3, who.z, 0x3709, 0, loop := 0, explode := 0 );
PlayStationaryEffect( who.x-3, who.y+3, who.z, 0x3709, 0, loop := 0, explode := 0 );
PlayStationaryEffect( who.x-3, who.y-3, who.z, 0x3709, 0, loop := 0, explode := 0 );
PlayStationaryEffect( who.x+3, who.y+3, who.z, 0x3709, 0, loop := 0, explode := 0 );
PlayStationaryEffect( who.x+2, who.y-2, who.z, 0x3709, 0, loop := 0, explode := 0 );
PlayStationaryEffect( who.x-2, who.y+2, who.z, 0x3709, 0, loop := 0, explode := 0 );
PlayStationaryEffect( who.x-2, who.y-2, who.z, 0x3709, 0, loop := 0, explode := 0 );
PlayStationaryEffect( who.x+2, who.y+2, who.z, 0x3709, 0, loop := 0, explode := 0 );
PlayStationaryEffect( who.x+1, who.y-1, who.z, 0x3709, 0, loop := 0, explode := 0 );
PlayStationaryEffect( who.x-1, who.y+1, who.z, 0x3709, 0, loop := 0, explode := 0 );
PlayStationaryEffect( who.x-1, who.y-1, who.z, 0x3709, 0, loop := 0, explode := 0 );
PlayStationaryEffect( who.x+1, who.y+1, who.z, 0x3709, 0, loop := 0, explode := 0 );
PlayStationaryEffect( who.x, who.y, who.z, 0x3709, 0, loop := 0, explode := 0 );
PlaySoundEffect(who,0xf8);
endprogram