Client Synchronisation

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Client Synchronisation

Post by Duttones » Thu Jan 04, 2018 7:54 am

I'm using linux build with the last revision from github. I noticed that the last clients have some problems with synchronisation. Sometimes you see a player stopped somewhere and he is not really there.

I know that because razor option "resynchronise" fix that on client side.

Does anyone know how to fix that, I don't even know how where the problem can be.

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