Hi.
I was using the Commit bfd4b3c of May 06, 2015.
So, I updated the POL version to fe41d6a September 06, 2015.
And now, same items type (with stack size > 1) do not stackable each other, randomly.
Also, when the player are using a item with life bonus (Example: jewelry +5 HP) and this item breaking (item destroyed), the REAL life player decreases (becomes 95 HP) and only go back to normal when restart the POL.
Thanks for any help.
Regards,
Skinny.
[not-a-bug] Item do not stack and Item HP bonus decreases real life
Re: Item do not stack and Item HP bonus decreases real life
The only mod occurred between that time-frame that could have affected stacking looks like to be the insurance mod I've made. Are you using it?Skinny wrote:And now, same items type (with stack size > 1) do not stackable each other, randomly.
If not, are you sure that the CProps are the same on both stacks you are trying to merge together?
This looks like to be a problem in scripts, not the core. Are you sure it wasn't the same even before you upgraded the core?Skinny wrote: Also, when the player are using a item with life bonus (Example: jewelry +5 HP) and this item breaking (item destroyed), the REAL life player decreases (becomes 95 HP) and only go back to normal when restart the POL.
Re: Item do not stack and Item HP bonus decreases real life
Thanks, bodom! The problem was the CProps differents. I just delete some CProps, leaving the CProps that are in the same on both stacks and work it.bodom wrote:The only mod occurred between that time-frame that could have affected stacking looks like to be the insurance mod I've made. Are you using it?Skinny wrote:And now, same items type (with stack size > 1) do not stackable each other, randomly.
If not, are you sure that the CProps are the same on both stacks you are trying to merge together?
This looks like to be a problem in scripts, not the core. Are you sure it wasn't the same even before you upgraded the core?Skinny wrote: Also, when the player are using a item with life bonus (Example: jewelry +5 HP) and this item breaking (item destroyed), the REAL life player decreases (becomes 95 HP) and only go back to normal when restart the POL.
Thanks, again! The problem about life bonus was a problem in script. I fixed!