[POL100] Systemistic analysis about performance with lag issues

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DebugZHI
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Joined: Thu Nov 24, 2016 7:31 am

[POL100] Systemistic analysis about performance with lag issues

Post by DebugZHI »

Goodmorning all,

for an important lag issue i'm currently check cpu load on our server.
I've noticed that when pol reach 40-45% of CPU load, all game environment have a big lag issue like 2/3 second to do one step.

I've tried to compare al scripts instruction cycles readed by syslaoad (% task not critical (100) & % task critical( 78)) with cpu load on single threads generated by pol.exe (list readed from procexplorer.exe) without finding any correlations....

Is there another method to check scripts that flood cpu?
Thank you for your cooperation

Best Regards,

Scripter Debug

Zhi 7^ Age Staff
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Austin
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Joined: Wed Jan 25, 2006 2:30 am

Re: [POL100] Systemistic analysis about performance with lag issues

Post by Austin »

You can use this package as an example to build some tools to help (check the www dir)

https://sourceforge.net/p/mytharria/cod ... /servmgmt/
Yukiko
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Re: [POL100] Systemistic analysis about performance with lag issues

Post by Yukiko »

You might take a look at this function in the OS module. It might give you some insight into system performance.
PerformanceMeasure(
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