[POL100] Systemistic analysis about performance with lag issues

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DebugZHI
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Joined: Thu Nov 24, 2016 7:31 am

[POL100] Systemistic analysis about performance with lag issues

Post by DebugZHI » Tue Apr 21, 2020 1:02 am

Goodmorning all,

for an important lag issue i'm currently check cpu load on our server.
I've noticed that when pol reach 40-45% of CPU load, all game environment have a big lag issue like 2/3 second to do one step.

I've tried to compare al scripts instruction cycles readed by syslaoad (% task not critical (100) & % task critical( 78)) with cpu load on single threads generated by pol.exe (list readed from procexplorer.exe) without finding any correlations....

Is there another method to check scripts that flood cpu?
Thank you for your cooperation

Best Regards,

Scripter Debug

Zhi 7^ Age Staff

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Austin
Former Developer
Posts: 618
Joined: Wed Jan 25, 2006 2:30 am

Re: [POL100] Systemistic analysis about performance with lag issues

Post by Austin » Tue Apr 21, 2020 10:27 am

You can use this package as an example to build some tools to help (check the www dir)

https://sourceforge.net/p/mytharria/cod ... /servmgmt/

Yukiko
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Re: [POL100] Systemistic analysis about performance with lag issues

Post by Yukiko » Tue Apr 21, 2020 2:57 pm

You might take a look at this function in the OS module. It might give you some insight into system performance.
PerformanceMeasure(

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