There are no outward features that players will see but there are very important networking improvements by Nando and Turley. Plus a change to attributes.em, the addition of a precision constant when retrieving an attribute value. See the excerpt from core-changes below.
From the core-changes.txt:
Code: Select all
-- POL100 --
04-26-2019 Nando:
Changed: Improved connection handling. Linux won't be limited to 1024 clients anymore, recent Windows shouldn't be affected besides some slight performance gain.
Note: POL now requires at least Windows Vista / Server 2008. Let us know if Windows XP was important to you.
Removed: pol.cfg option "ListenPort". It was deprecated since 2012 (and likely didn't work). You should use a Listener in uoclient.cfg.
Removed: pol.cfg option "Multithread". It was deprecated since 2016 and unstable. Also removed the method OS::System_RPM(), which was only useful for singlethreaded POL.
04-26-2019 Turley:
Added: pol.cfg setting "LoginServerTimeout". Defines a timeout for new connections to the loginserver.
Defaults to 10 minutes, should give enough time to select a character.
03-19-2019 Kevin:
Changed: attributes::GetAttribute now accepts an optional parameter to specify the precision of the attribute
value returned. Use ATTRIBUTE_PRECISION_NORMAL (default) to use the existing precision, or
ATTRIBUTE_PRECISION_TENTHS to get the value in tenths.
Since this is a change to the module function's number of arguments, you MUST recompile your scripts.