Thanks to DevGib for the ListStatics functions and Turley for the ability to limit thread usage in eCompile.
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-- POL100 -- 07-27-2018 DevGIB: Added: ListStaticsNearLocationOfType( x, y, z, range, objtype, flags := 0, realm := _DEFAULT_REALM ) to get a struct of statics near a location which match an objtype. Added: ListStaticsNearLocationWithFlag( x, y, z, range, flags, realm := _DEFAULT_REALM ) to get a struct of statics near a location which have matching flags in the tiledata. 07-29-2018 Turley: Added: ecompile.cfg NumberOfThreads forces N number of threads to be used for compilation, default is 0 which like before autodetects the number. cmd param -T can now be optionally extended with a number to override the cfg setting
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