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where is the include files?

Posted: Fri Oct 05, 2007 2:28 am
by Stephan
I downloaded the 097 core and that Official 097 Distro. I try to compile it but it gives me compilation errors

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Compiling: /home/stephan/POL097/pkg/multis/boat/tiller/methods.src
Unable to read include file '/home/stephan/POL097/pkg/multis/boat/tiller/include/string.inc'
Compilation failed.
What did I do wrong?

Posted: Fri Oct 05, 2007 5:18 am
by OldnGrey
Is there a string.inc in the pol097\scripts\include directory?
It is looking for that file.

Posted: Fri Oct 05, 2007 5:34 am
by Stephan
The Distro didnt come with a script/include directory

Posted: Fri Oct 05, 2007 6:31 am
by OldnGrey
The 097 distro comes with the boat package and the scripts\include\ directory and files.

But it doesn't sound like you are using the distro. Are you sure you didn't just download the basic 097 system that only supports walking around? It came with almost no scripts at all and you couldn't just add the boat package to that and have it work without finding the files it depends on that live in other directories.

Posted: Fri Oct 05, 2007 6:50 am
by Stephan
I downloaded the big one with skills and everything:

http://releases.polserver.com/Distro/09 ... ficial.zip

Posted: Fri Oct 05, 2007 6:58 am
by OldnGrey
It does come with the scripts\include\string.inc

Check:

'/home/stephan/POL097/scripts/include/string.inc'

Is this the only package that won't compile?

Posted: Fri Oct 05, 2007 7:42 am
by Stephan
Ha, awsome, it works, but now I get another error when generating the config files:

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Type 18 not found in uoconvert.cfg, assuming "House" type.
Type 19 not found in uoconvert.cfg, assuming "House" type.
Type 1a not found in uoconvert.cfg, assuming "House" type.
Type 1b not found in uoconvert.cfg, assuming "House" type.
Type 1c not found in uoconvert.cfg, assuming "House" type.
Type 1d not found in uoconvert.cfg, assuming "House" type.
Type 1e not found in uoconvert.cfg, assuming "House" type.
Type 1f not found in uoconvert.cfg, assuming "House" type.
Type 20 not found in uoconvert.cfg, assuming "House" type.
Type 21 not found in uoconvert.cfg, assuming "House" type.
Type 22 not found in uoconvert.cfg, assuming "House" type.
Type 23 not found in uoconvert.cfg, assuming "House" type.
Type 24 not found in uoconvert.cfg, assuming "House" type.
Type 25 not found in uoconvert.cfg, assuming "House" type.
Type 26 not found in uoconvert.cfg, assuming "House" type.
Type 27 not found in uoconvert.cfg, assuming "House" type.
Type 28 not found in uoconvert.cfg, assuming "House" type.
Type 29 not found in uoconvert.cfg, assuming "House" type.
Type 2a not found in uoconvert.cfg, assuming "House" type.
Type 2b not found in uoconvert.cfg, assuming "House" type.
It leads to this error when starting the server:




whats wrong?

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Error reading configuration file pkg/multis/housing/config/itemdesc.cfg:
        Multi definition not found.  Objtype=0x4fa3, graphic=0x4fa3
        Element: House 0x4fa3, found on line 575

Posted: Fri Oct 05, 2007 6:21 pm
by OldnGrey
Are you using the batch files that come with the distro? In particular the starthere.bat file.

I've found them so useful that I use them on my own shard, and it isn't even distro based!

I assume you are going through the realmgen menu and have generated the cfg files. In particular, option "a" which builds the multi.cfg file.

When you've run it, check for the:
'/home/stephan/POL097/config/multis.cfg'
file and open it to check what multis have been defined.
Mine don't have those multis defined that you report as errors.

Step back and check what files you have in the pol097\mul directory, that the multi.mul and multi.idx are correct.

Those multi numbers are not defined on my shard so are you using non standard multi.mul and multi.idx?

Posted: Mon Oct 08, 2007 4:25 am
by Stephan
Got it working. Just took the Distro that I got compiled on windows and copied the linux executables and it works. Where would I start fiddling around to make chars running faster?

Posted: Tue Oct 09, 2007 7:56 pm
by Yukiko
Character speed is hardwired into the client as I understand it. There isn't really any way to set a runspeed for a character. You can send a packet to the client that causes your character to move at the speed they would if mounted but that's about all you really can do.

Re: where is the include files?

Posted: Tue Jan 13, 2009 10:37 am
by ErgoProxy
Sorry to bother but I am having the same problem.

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> B
Reading pol.cfg.
Reading uoconvert.cfg.
1603 landtile definitions written to landtiles.cfg
Reading pol.cfg.
Reading uoconvert.cfg.
Type 18 not found in uoconvert.cfg, assuming "House" type.
Type 19 not found in uoconvert.cfg, assuming "House" type.
Type 1a not found in uoconvert.cfg, assuming "House" type.
Type 1b not found in uoconvert.cfg, assuming "House" type.
Type 1c not found in uoconvert.cfg, assuming "House" type.
Type 1d not found in uoconvert.cfg, assuming "House" type.
Type 1e not found in uoconvert.cfg, assuming "House" type.
Type 1f not found in uoconvert.cfg, assuming "House" type.
Type 20 not found in uoconvert.cfg, assuming "House" type.
Type 21 not found in uoconvert.cfg, assuming "House" type.
Type 22 not found in uoconvert.cfg, assuming "House" type.
Type 23 not found in uoconvert.cfg, assuming "House" type.
Type 24 not found in uoconvert.cfg, assuming "House" type.
89 multi definitions written to multis.cfg
Reading pol.cfg.
Reading uoconvert.cfg.
10087 tile definitions written to tiles.cfg
which leads to:

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Error reading configuration file pkg/multis/housing/config/itemdesc.cfg:
        Multi definition not found.  Objtype=0x41f4, graphic=0x41f4
        Element: House 0x41f4, found on line 385
Server Shutdown: load_itemdesc
Execution aborted due to: Configuration file error
I am using non standard multi.mul and multi.idx. So what could I do?

Re: where is the include files?

Posted: Tue Jan 13, 2009 11:01 am
by ErgoProxy
Alright, just deleted them out of the itemdesc.... Server up and running.

Re: where is the include files?

Posted: Tue Jan 13, 2009 12:21 pm
by Tomi
you could also have been able to add those multi graphics to uoconvert.cfg that you probably have in your root directory. Just there after Houses where you see alot of graphics listed.

Because now when you deleted them, that means some houses will not work correctly on your shard.

Re: where is the include files?

Posted: Wed Jan 28, 2009 11:30 am
by Targun
assuming "House" type is not an error, nor is it a problem

If those are indeed custom houses (not custom boats for example) everything will work fine, cuz converter just assumed that your custom house is... a house and converted it as a house ;D