Bug reports and feature requests. New features can only be added to the current development version. Bug-fixes may be back-ported.
Current release: 099 / Current development: 100
Xeno
New User
Posts: 23 Joined: Wed May 09, 2012 9:53 am
Post
by Xeno » Mon Dec 23, 2019 5:17 pm
Hi all, I'm using a 7.0.10.3 client and POL100 last rev. It seems that all translated anims for newer clients > 7.0.9.0 are ok but some animations while on mount are not visible at all: 0x17, 0x18 actions (ride fast/slow bobs up and down)
Code: Select all
0x0 0x17 // Walk (unarmed) / Ride - slow
0x1 0x17 // Walk (armed) / Ride - slow
0x2 0x18 // Run (unarmed) / Ride - fast
0x3 0x18 // Run (armed) / Ride - fast
0xf 0x17 // Walk (warmode) / Ride - slow
0x10 0x18 // Directional spellcast / Ride - fast (bobs up and down)
0x11 0x17 // Area-effect spellcast / Ride - slow (bobs up and down)
0x17 0x17 // (Ride - slow)
0x18 0x18 // (Ride - fast)
The character seems to be completely stuck when using PerformAction(). Unmounted animations are all ok.
What it could be?
Thanks in advance.
RusseL
Forum Regular
Posts: 375 Joined: Fri Feb 20, 2009 8:30 pm
Post
by RusseL » Tue Dec 24, 2019 4:16 am
There is a config animxlate, probably you can fix it there. But i don't know exactly how, never used it.
Xeno
New User
Posts: 23 Joined: Wed May 09, 2012 9:53 am
Post
by Xeno » Tue Dec 24, 2019 4:32 am
RusseL wrote: ↑ Tue Dec 24, 2019 4:16 am
There is a config animxlate, probably you can fix it there. But i don't know exactly how, never used it.
Yes here it is:
Code: Select all
MobileType Human
{
MountTranslation 1
# Walk unarmed
OldAnim0 0
NewAnim0 7 2
# Walk armed
OldAnim1 1
NewAnim1 7 2
# Run 1
OldAnim2 2
NewAnim2 7 2
# Run 2
OldAnim3 3
NewAnim3 7 2
# Idle
OldAnim4 4
NewAnim4 5 0 1
# Look around
OldAnim5 5
NewAnim5 5 0 0
# Look down
OldAnim6 6
NewAnim6 5 0 1
# Warmode 1
OldAnim7 7
#NewAnim7 12
# Warmode 2
OldAnim8 8
#NewAnim8 12
# Attack
OldAnim9 9
NewAnim9 0
# Attack thrust
OldAnim10 10
NewAnim10 0 5
# Attack bigswing
OldAnim11 11
NewAnim11 0 6
# Attack 4
OldAnim12 12
NewAnim12 0 7
# Attack 5
OldAnim13 13
NewAnim13 0 4
# Attack 6
OldAnim14 14
NewAnim14 0 8
# Ready 2
OldAnim15 15
NewAnim15 0 7
# Cast spell 1
OldAnim16 16
NewAnim16 11 0
# Cast spell 2
OldAnim17 17
NewAnim17 11 1
# Shoot bow
OldAnim18 18
NewAnim18 0 1
# Shoot crossbow
OldAnim19 19
NewAnim19 0 2
# Got hit
OldAnim20 20
NewAnim20 4 0
# Die backward
OldAnim21 21
NewAnim21 3 0 1
# Die forward
OldAnim22 22
NewAnim22 3 0 0
# Walk horse
OldAnim23 23
NewAnim23 7 2
# Run horse
OldAnim24 24
NewAnim24 7 2
# Idle horse
OldAnim25 25
NewAnim25 5 0 1
# Attack 1h horse
OldAnim26 26
NewAnim26 0 6
# Attack bow horse
OldAnim27 27
NewAnim27 0 1
# Attack crossbow horse
OldAnim28 28
NewAnim28 0 2
# Attack 2H horse
OldAnim29 29
NewAnim29 0 0 2
# Dodge
OldAnim30 30
NewAnim30 2 0
# Punsh
OldAnim31 31
NewAnim31 0 0
# Bow
OldAnim32 32
NewAnim32 7 0
# Salute
OldAnim33 33
NewAnim33 7 1
# Eat
OldAnim34 34
NewAnim34 6 0
That's from the official release, should I change anything? I tried changing some subcommands and actions but it seems is not a good idea, animation while dismounted are ok, I can't change the packets
Turley
POL Developer
Posts: 670 Joined: Sun Feb 05, 2006 4:45 am
Post
by Turley » Tue Dec 31, 2019 1:05 am
Cannot really remember it's a few years ago, but it could be that it's just a placeholder and not a valid animation.
Sending a run/walk animation without moving makes also not really sense and the client performs this animation automatically.
Xeno
New User
Posts: 23 Joined: Wed May 09, 2012 9:53 am
Post
by Xeno » Tue Dec 31, 2019 4:16 am
On clients < 7.0.9.0 these animations are displayed like bobbing up and down on the mount, for example while casting a spell. What I was just saying is that at the moment it results that on newest clients those anims are not displayed at all.