Stamina decreasing very fast after fe41d6a commit

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Current release: 099 / Current development: 100
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Skinny
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Posts: 76
Joined: Wed Dec 19, 2012 10:27 pm

Stamina decreasing very fast after fe41d6a commit

Post by Skinny »

Hi.
Somehow, after update the POL to commit fe41d6a, committed by frozenblit on 6 Sep 2015, the stamina is decreasing very fast and i didn't do changes about this feature.
Is there some update about this?

Also, the POL has been crashed 22 times after this update during those two and a half months. =/

The commit:
https://github.com/polserver/polserver/ ... 4c8387a864

Anyone can help?

Regards,
Skinny.
Harley
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Posts: 360
Joined: Sat Mar 18, 2006 1:41 am
Location: Germany

Re: Stamina decreasing very fast after fe41d6a commit

Post by Harley »

I haven't any crashes about it, but my players told me too about fast stamina decreasing!
And after some update of POL before May 2015, my players can't shove each one, they are like a static.
Skinny
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Re: Stamina decreasing very fast after fe41d6a commit

Post by Skinny »

Harley wrote:I haven't any crashes about it, but my players told me too about fast stamina decreasing!
And after some update of POL before May 2015, my players can't shove each one, they are like a static.
Well, so the problem about fast stamina decreasing is real. Many players told me too about. Any POL Developer can see this?

Your players can't shove (walk on player), you meant it?
Harley
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Location: Germany

Re: Stamina decreasing very fast after fe41d6a commit

Post by Harley »

Yes, they can't walk on players and npcs.
Skinny
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Re: Stamina decreasing very fast after fe41d6a commit

Post by Skinny »

Harley wrote:Yes, they can't walk on players and npcs.
Weird. Here, they can walk on players and npcs.
Harley
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Posts: 360
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Location: Germany

Re: Stamina decreasing very fast after fe41d6a commit

Post by Harley »

I think maybe in my situation, it can be some packethook, but after disable 'pushthrough' hook
SystemHookScript pushhook.ecl
{
Pushthrough Pushthrough
}

It's the same...

This is from .log
I started log, moved 2 steps to the horse. After I couldn't shove it and stop log.

Code: Select all

[11/22 02:07:36] Logfile opened.
Server -> Client: 0x1C, 65 bytes
0000 1c 00 41 01 01 01 01 01  01 00 03 b2 00 03 53 79   ..A..... ......Sy
0010 73 74 65 6d 00 00 00 00  00 00 00 00 00 00 00 00   stem.... ........
0020 00 00 00 00 00 00 00 00  00 00 00 00 49 2f 4f 20   ........ ....I/O 
0030 6c 6f 67 20 66 69 6c 65  20 6f 70 65 6e 65 64 2e   log file  opened.
0040 00                                                 ........ ........

Client -> Server: 0xBF, 6 bytes
0000 bf 00 06 00 24 7f                                  ....$... ........

Client -> Server: 0x2, 7 bytes
0000 02 82 26 00 00 00 00                               ..&..... ........

Server -> Client: 0xA3, 9 bytes
0000 a3 00 00 00 02 00 64 00  63                        ......d. c.......

Server -> Client: 0x22, 3 bytes
0000 22 26 01                                           "&...... ........

Client -> Server: 0xAD, 30 bytes
0000 ad 00 1e 00 00 34 00 03  52 55 53 00 00 2e 00 73   .....4.. RUS....s
0010 00 74 00 6f 00 70 00 6c  00 6f 00 67 00 00         .t.o.p.l .o.g....

Log closed at %sSun Nov 22 02:07:38 2015
And I have a question. Why all of objects (chars and NPCs), when set War Mode become gray???
I check it with enable & disabled *Edwards reputation system, and with changes at repsys.cfg
Nothing changes!
GrayWithWarMode.png
GrayWithWarMode.png (73.56 KiB) Viewed 4863 times
bodom
Former Developer
Posts: 140
Joined: Sat Feb 21, 2015 7:52 pm
Location: Italy

Re: Stamina decreasing very fast after fe41d6a commit

Post by bodom »

Hi,

by "decreasing very fast", you mean the first stamina point is removed after just some steps? If yes, i think it's quite normal depending on your weight.

Have a look at movecost.cfg

About the hightlight color, are you using an hook?
Harley
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Posts: 360
Joined: Sat Mar 18, 2006 1:41 am
Location: Germany

Re: Stamina decreasing very fast after fe41d6a commit

Post by Harley »

bodom wrote:About the hightlight color, are you using an hook?
No :angel:
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