animxlate.cfg

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Clash
New User
Posts: 8
Joined: Sun Apr 26, 2015 12:05 pm

animxlate.cfg

Post by Clash » Tue Jul 14, 2015 7:00 pm

Anyone know what to do about this ?

maybe even point me in the right direction about adding the riding of drakes and bears aswell plz

Naamloos 35.png
this is what is in the current file:
OnMount
{
0x00 0x17
0x01 0x17
0x02 0x18
0x03 0x18
0x04 0x19
0x05 0x19
0x06 0x19
0x07 0x19
0x08 0x19
0x09 0x1a
0x0a 0x1a
0x0b 0x1a
0x0c 0x1a
0x0d 0x1a
0x0e 0x1a
0x0f 0x17
0x10 0x18
0x11 0x17
0x12 0x1b
0x13 0x1c
0x14 0x1d
0x15 0x15
0x16 0x16
0x17 0x17
0x18 0x18
0x19 0x19
0x1a 0x1a
0x1b 0x1b
0x1c 0x1c
0x1d 0x1d
0x1e 0x19
0x1f 0x1a
0x20 0x1c
0x21 0x1b
0x22 0x19
}

Turley
POL Developer
Posts: 628
Joined: Sun Feb 05, 2006 4:45 am

Re: animxlate.cfg

Post by Turley » Wed Jul 15, 2015 7:53 am

Seems like you used a new pol version, but still have an old animxlate. Cannot remember currently where we placed it. I think in the support folder or so. The new version defines all animations for all graphics.

Clash
New User
Posts: 8
Joined: Sun Apr 26, 2015 12:05 pm

Re: animxlate.cfg

Post by Clash » Thu Jul 23, 2015 8:08 pm

hehe ok i found the new file in github.

and i loaded it and it's now a lot less yes but still comming with differtnt numbers now. also in game it's doing strange graphics now.
Naamloos 36.png

Skinny
Journeyman Poster
Posts: 62
Joined: Wed Dec 19, 2012 10:27 pm

Re: animxlate.cfg

Post by Skinny » Tue May 02, 2017 11:41 am

Add inside "MobileType Monster" this line below after "Graphic 0x13f" line:

Code: Select all

Graphic 0x23d

RusseL
Forum Regular
Posts: 334
Joined: Fri Feb 20, 2009 8:30 pm

Re: animxlate.cfg

Post by RusseL » Sun May 07, 2017 9:03 am

Hello,
i get errors too :)

"Warning: undefined animXlate.cfg entry for graphic 0x192"

anyone knows how to fix it? and where comes it from?

RusseL
Forum Regular
Posts: 334
Joined: Fri Feb 20, 2009 8:30 pm

Re: animxlate.cfg

Post by RusseL » Wed May 24, 2017 1:43 am

RusseL wrote:
Sun May 07, 2017 9:03 am
"Warning: undefined animXlate.cfg entry for graphic 0x192"

anyone knows how to fix it? and where comes it from?
does anyone know in which section it belongs? human?

Turley
POL Developer
Posts: 628
Joined: Sun Feb 05, 2006 4:45 am

Re: animxlate.cfg

Post by Turley » Wed May 24, 2017 12:20 pm

Depends on the number of defined animations, but i guess it's a human shape and thus 34 animations.

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