The World of Dreams Official Scripts for POL 099

Scripts for an entire shard, alternatives to the distro made by other users

Moderator: POL Developer

Post Reply
Agata
Journeyman Poster
Posts: 63
Joined: Sun Oct 30, 2011 6:33 am

The World of Dreams Official Scripts for POL 099

Post by Agata » Sun Mar 25, 2012 8:19 pm

After more than 7 years, The World of Dreams is back.

Here I am releasing the current World of Dreams scripts for POL 099. They have been upgraded for a High Seas client 7.0.15.1, with a custom datafile patch.

Please use POL 099 from svn with these. As of now, it works great with svn revision 525.

Lots of new additions, including all races, the new weapons, armor and clothes up to HSA, the 18x18 custom house foundation, all of the new ships, moongate menus, and access to all of the realms, even though they aren't in the spawner lists.

For the datafile patch check the World of Dreams forum post at: http://www.theworldofdreams.com/forum/v ... ?f=2&t=383

Edit: You can always check out the latest from our svn: http://code.google.com/p/new-uo-wod-scripts/

Edit: Removed the zip file. Please checkout from our svn:https://code.google.com/p/new-uo-wod-sc ... e/checkout
Last edited by Agata on Thu Mar 12, 2015 10:50 am, edited 5 times in total.
- Agata
The World of Dreams' Developer

Terciob
Master Poster
Posts: 90
Joined: Fri Nov 07, 2008 3:47 am

Re: The World of Dreams Official Scripts for POL 099

Post by Terciob » Sun Mar 25, 2012 10:22 pm

Thank you

gundamwing84
Grandmaster Poster
Posts: 178
Joined: Tue Sep 08, 2009 1:57 am

Re: The World of Dreams Official Scripts for POL 099

Post by gundamwing84 » Sun Mar 25, 2012 11:49 pm

wow thankyou very much :) ive been wanting some more references for my development, much appreciated :)

Agata
Journeyman Poster
Posts: 63
Joined: Sun Oct 30, 2011 6:33 am

Re: The World of Dreams Official Scripts for POL 099

Post by Agata » Mon Mar 26, 2012 7:29 am

When invoking skills with a client macro, it won't work. This has to do with POL no longer using skills.cfg. The fix is here in this new attributes.cfg (attached to the main post). Unzip it to pkg/attributes/config/
- Agata
The World of Dreams' Developer

gundamwing84
Grandmaster Poster
Posts: 178
Joined: Tue Sep 08, 2009 1:57 am

Re: The World of Dreams Official Scripts for POL 099

Post by gundamwing84 » Thu Mar 29, 2012 9:45 pm

Hey there, ive completely installed it, got High Sea's 7.0.15.1, etc and its starts up perfectly. every script is compiled and what not, but i cannot login? I get this message when trying to login:

Code: Select all

[03/30 15:35:49] Client#1 connected from xx.xxx.xx.xxx (1 connections) on interface xx.xxx.xx.xxx
Client#1 i/o thread starting
Client#1 i/o thread past initial lock
Client#1: Unexpected message type be, 62 bytes (IP:xx.xxx.xx.xxx, Account:None)
0000: be 01 ab 75 9a 68 7c c1  1f f0 87 bc a1 af 28 6b   ...u.h|. ......(k
0010: ca 9a 32 e6 0c 79 c3 9e  b0 27 6c 49 5b d2 16 15   ..2..y.. .'lI[...
0020: a1 f0 58 09 4c 59 d3 16  74 c5 9d 31 e7 0c f9 83   ..X.LY.. t..1....
0030: 3e 60 cf 18 f3 06 7c c1  1f f0 87 bc a1 af         >`....|. ........
[03/30 15:35:59] Client#1 (xx.xxx.xx.xxx): disconnected (account unknown)
It says account unknown but user admin and pass admin are clearly in accounts.txt

I followed the instructions on the link you showed me and it says something about a login.wod, would not having this be the problem?? it says to email you for it but it says only for your players so thought i would post on here :)

Agata
Journeyman Poster
Posts: 63
Joined: Sun Oct 30, 2011 6:33 am

Re: The World of Dreams Official Scripts for POL 099

Post by Agata » Thu Mar 29, 2012 9:54 pm

If you set your server up for unencrypted clients, then that's likely to be the problem.

The client you are supposed to use is named nwodclient, and it uses login.wod instead of login.cfg, and it's an encrypted client.

On the other hand, if you are using Razor for connecting, make sure the checkbox with "Use OSI Encryption" is enabled, and nwodclient selected as the client to load.
- Agata
The World of Dreams' Developer

gundamwing84
Grandmaster Poster
Posts: 178
Joined: Tue Sep 08, 2009 1:57 am

Re: The World of Dreams Official Scripts for POL 099

Post by gundamwing84 » Thu Mar 29, 2012 10:10 pm

Is there a way to not use the custom client you have? i've got my own custom files and overwriting this would cause alot of hassels for me, im not trying to be rude or anything like that, but id just like to use the standard HSA client with my custom files

Agata
Journeyman Poster
Posts: 63
Joined: Sun Oct 30, 2011 6:33 am

Re: The World of Dreams Official Scripts for POL 099

Post by Agata » Thu Mar 29, 2012 10:20 pm

Well then, check /pkg/connect/config/uoclient.cfg

Make sure it matches your client configuration. By defaul it's set up for 7.0.15.1 encryption. Your problem is your client's encryption doesn't match the one configured on the scripts.

As for my custom files, there might me something you like in it. Check the verdata.wod file, it's a verdata.mul and you can check it out with the usual editors. All my patcher does is append the new data to the files.
- Agata
The World of Dreams' Developer

gundamwing84
Grandmaster Poster
Posts: 178
Joined: Tue Sep 08, 2009 1:57 am

Re: The World of Dreams Official Scripts for POL 099

Post by gundamwing84 » Thu Mar 29, 2012 11:00 pm

hmm seems to fail no matter what i do i get the same error message as the first one. i have even tried your client and it doesnt seem to work.

uoclient.cfg settings:

Code: Select all

Protocol Protocol
{
	EnableFlowControlPackets 0
	MaxSkillID 57
}

Listener New
{
	Port		2593
	Encryption	7.0.15.1 (i have set this back to what you gave me and it is currently what client patch im on)
}
Image
Image

gundamwing84
Grandmaster Poster
Posts: 178
Joined: Tue Sep 08, 2009 1:57 am

Re: The World of Dreams Official Scripts for POL 099

Post by gundamwing84 » Fri Mar 30, 2012 6:19 am

err just so u know, that connecting screen is where the client locks up. i cant do anythign while its on that, and pol doesnt say ive logged off till i close the client, anyone know about anything like this?

Agata
Journeyman Poster
Posts: 63
Joined: Sun Oct 30, 2011 6:33 am

Re: The World of Dreams Official Scripts for POL 099

Post by Agata » Fri Mar 30, 2012 7:21 am

I once updated my client to 7.0.16.0 but used the exe of a 7.0.15.1 client, and even if the encryption was correct, the client was sending packets from 7.0.16.0. Since there was a change in the login packets, I couldn't log in, the server notified me of unexpected packets.

At some point there was a split between the client and the functionality that decides what packets to send to the server. The encryption is still handled by the client.

If you indeed have a 7.0.15.1 fresh install, then there is another possibility: How many different client versions do you have installed? Which ones are they? If you have more than one install, this causes serious conflicts.

Another could be... what version of Razor are you using?
- Agata
The World of Dreams' Developer

gundamwing84
Grandmaster Poster
Posts: 178
Joined: Tue Sep 08, 2009 1:57 am

Re: The World of Dreams Official Scripts for POL 099

Post by gundamwing84 » Fri Mar 30, 2012 1:43 pm

im using the HSA client downloaded from your tutorial for this script base, and im using the latest razor avaliable, i uninstalled all other UO clients but ill uninstall again and give it another go

gundamwing84
Grandmaster Poster
Posts: 178
Joined: Tue Sep 08, 2009 1:57 am

Re: The World of Dreams Official Scripts for POL 099

Post by gundamwing84 » Fri Mar 30, 2012 2:48 pm

ok ive uninstalled it, reinstalled it, installed a 7.0.10.3 and everything, changed uoclient.cfg to so many different things its not funny, and it just keeps hanging when its connecting inbetween the shard selector and the create a character.

I am on polcore revision 527 aswell

all i get non stop is this message:

Code: Select all

[03/31 08:45:39] Client#3 connected from xx.xxx.xx.xxx (1 connections) on interface xx.xxx.xx.xxx
Client#3 i/o thread starting
Client#3 i/o thread past initial lock
Account admin logged in from xx.xxx.xx.xxx
Client#3: Unexpected message type c6, 65 bytes (IP:xx.xxx.xx.xxx, Account:admin)
0000: c6 cd 04 45 08 f3 8e 18  58 32 84 66 8b bc 33 21   ...E.... X2.f..3!
0010: 03 af 27 98 6d f6 71 d6  89 6e af 33 0f 37 27 2f   ..'.m.q. .n.3.7'/
0020: ce 0d eb 0f 16 5a 6d 2e  b9 f9 e3 87 9a 38 62 47   .....Zm. .....8bG
0030: b2 91 60 dc d0 97 11 6e  53 41 10 53 95 cb 41 92   ..`....n SA.S..A.
0040: cb                                                 ........ ........

Agata
Journeyman Poster
Posts: 63
Joined: Sun Oct 30, 2011 6:33 am

Re: The World of Dreams Official Scripts for POL 099

Post by Agata » Fri Mar 30, 2012 3:11 pm

Please do some packet logging with Razor and paste it here. I will compare it with mine.
- Agata
The World of Dreams' Developer

Agata
Journeyman Poster
Posts: 63
Joined: Sun Oct 30, 2011 6:33 am

Re: The World of Dreams Official Scripts for POL 099

Post by Agata » Fri Mar 30, 2012 3:37 pm

Also post the error messages from POL corresponding to the packets you logged with Razor.
- Agata
The World of Dreams' Developer

gundamwing84
Grandmaster Poster
Posts: 178
Joined: Tue Sep 08, 2009 1:57 am

Re: The World of Dreams Official Scripts for POL 099

Post by gundamwing84 » Sat Mar 31, 2012 5:05 am

i dont know what i did but its workin now! thanks for all your help agata :) lovin the feel of the ol WOD, time to break it again! haha

Agata
Journeyman Poster
Posts: 63
Joined: Sun Oct 30, 2011 6:33 am

Re: The World of Dreams Official Scripts for POL 099

Post by Agata » Sat Mar 31, 2012 5:51 am

Good ^_^

It has several errors yet, so watch out for them. I will be re-uploading the scripts every week with updates and fixes.
- Agata
The World of Dreams' Developer

Agata
Journeyman Poster
Posts: 63
Joined: Sun Oct 30, 2011 6:33 am

Re: The World of Dreams Official Scripts for POL 099

Post by Agata » Fri Apr 06, 2012 9:34 pm

I updated the zip file to include the latest fixes. It includes lots of stuff to eliminate absolutely all warnings. This was because the latest ecompile has an "error on warning" option, and I took advantage of it to eliminate all warnings about the unspecified array, struct or dictionary. Some of the warnings were about unused variables, so all I did was add empty If statements for each of them.

Changelogs here: http://code.google.com/p/new-uo-wod-scripts/source/list
- Agata
The World of Dreams' Developer

Pollo
New User
Posts: 1
Joined: Tue Jun 05, 2012 12:10 pm

Re: The World of Dreams Official Scripts for POL 099

Post by Pollo » Tue Jun 05, 2012 12:12 pm

i don't understand why all different materials? ( ingots or leather ) give the same AR when crafted? their utility?

thx :)

gundamwing84
Grandmaster Poster
Posts: 178
Joined: Tue Sep 08, 2009 1:57 am

Re: The World of Dreams Official Scripts for POL 099

Post by gundamwing84 » Wed Jun 06, 2012 3:08 am

the coloured ingots really take no part in anything to do with skill, more so for looks. in the WOD you pick up magical items from monsters and treasure chests, etc. then use the "laminating" skill in blacksmithing to change its colour to one more preferable.

rainmaker24
New User
Posts: 12
Joined: Sun Feb 27, 2011 11:24 am

Re: The World of Dreams Official Scripts for POL 099

Post by rainmaker24 » Thu Mar 05, 2015 8:26 am

How up to date is this script file?

I'm working with it and merging it with some custom files from Ackadia/Asgard and just wondering if I should be using a newer version of W0d099

Agata
Journeyman Poster
Posts: 63
Joined: Sun Oct 30, 2011 6:33 am

Re: The World of Dreams Official Scripts for POL 099

Post by Agata » Thu Mar 12, 2015 12:48 am

It's OLD... if you want something more up to date, check out from my SVN:
https://code.google.com/p/new-uo-wod-sc ... e/checkout
- Agata
The World of Dreams' Developer

Post Reply