Zulu Hotel Shard Project POL099

Scripts for an entire shard, alternatives to the distro made by other users

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Trofimenczov
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Re: Fantasia Shard project 7.0!

Post by Trofimenczov » Thu Mar 11, 2010 3:49 pm

*Edwards wrote:This is a several years project. Everything started when I first had the really old zuluhotel scripts in my hands. I've basically learn the logical structs of escripts by myself over the years. Sometimes I've been stuck on a lot of things for hours, days and even weeks... And a year ago I've seen this distro97. I was dreaming about something clear and easy to understand like that since years. You guys are doing a really good job with this hobby that is the emulation of our own conception of UO. But now I must re-consider my priorities. It's been a pleasure to be arround with you. Here is my final project. I will not offer any assistances on it but you will absolutely find something usefull. Enjoy your stay and remember our beer? :D See ya and goodluck.


[EDIT] : I know there is things that could be used for the distro actually under development. Use to your own discretion.

[EDIT] : The download has been updated! This version can be used for a server. This is a completed convertion of ZuluHotel scripts over distro097 with tons of fixes and addition that I took from other shard project and my players. Comments are appreciated. You can take a look to the scripts but keep in mind I'm going online again in the next days :). So here are some features: complete classe systems ( ranger, crafter, bard, mage, warrior, thief, powerplayer ), complete skills package ( only 48 skills ), updated brainAI system with pathfinding for destinations..., no compiler warnings, a lot of fixes of the distro development ( sorry if I never mentinoned it on the forum... I'm doing all this offline at home... ), stealing from players activated, complete boat system ( incomplete pathfinding feature ), imcomplete housing system ( but players can create house and change keys.. ), customized guild system ( same style from old distro but re-organized all functions and gumps ), Bomberman game, item security ( see script/include/itemUtil ), complete magery pkg with about 105-106 spells for players/NPC, stupid effects for staff, ...

Welcome into my world. If anyone would like to contribute to this project you can PM me here. I will not offer assistance but I feel generous today. Happy new year :)

Note: It has been built using UOML with only a special hues.mul that you cant get yet sorry except if you know any hues from any zuluhotel shard....
Great work performance! I think this set of scripts - the best of currently available scripts based on ZuluHotel! Look forward to updates! I apologize for my broken English, because I use a translator Google! Thank you!

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*Edwards
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Re: Fantasia Shard project 7.0!

Post by *Edwards » Sat May 15, 2010 3:56 pm

Updated.

Visit FantasiaShard.tk to view a list of all changes.

qrak
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Re: Fantasia Shard project 7.0!

Post by qrak » Fri May 21, 2010 9:40 am

Thanks for sharing! :D

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Mallary
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Re: Fantasia Shard project 7.0!

Post by Mallary » Wed Jun 30, 2010 7:44 am

Ed you made some more updates to go for us?

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*Edwards
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Re: Fantasia Shard project 7.0!

Post by *Edwards » Wed Jun 30, 2010 11:04 am

I made updates but I do not plan to release the scripts public for the moment. When my arenas and poker table will be ready, I might consider updating this thread ;).

If you would like to help, you are welcome :)

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Mallary
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Re: Fantasia Shard project 7.0!

Post by Mallary » Wed Jun 30, 2010 4:38 pm

Wow if you want I can help but, let's see if we can move this forum that in stop to think that people give up walking a bit of playing Ultima Online I think we are in lack of good scripters and they have time to devote to the server ultima online.

I await your news Ed. people to see how I can help you and your server with this at your work you are doing.

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*Edwards
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Re: Fantasia Shard project 7.0!

Post by *Edwards » Fri Jul 30, 2010 2:06 pm

If you'd like to join: PM Edwards on FantasiaShard.tk forum.

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Mallary
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Re: Fantasia Shard project 7.0!

Post by Mallary » Fri Aug 27, 2010 6:09 am

Ed would not you put here a newer version of your pol?

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*Edwards
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Re: Zulu Hotel Fantasia Shard project 7.0!

Post by *Edwards » Sun Nov 07, 2010 5:57 am

New attachment. Updates from beginning of october 2010.

It's a full working version of ZuluHotel with POL099. There is also all the additions from the distro development. No major bugs, atleast none that I know.

You can follow our develpment at www.FantasiaShard.tk

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Re: Zulu Hotel Fantasia Shard project 7.0!

Post by Black » Mon Nov 22, 2010 10:25 pm

Hi Edwards

First of all I would just like to say thanks for releasing this, This has been a big saver on my side. Great starting place for people new to POL and scripting.

I keep getting this error when I try to compile the scripts.

POL099 and POL098

Compiling: /home/black/ultima/dev/pkg/systems/spells/spellScripts/circle7/polymorph.src
Unable to find package 'spawnsystem'
Unable to read include file ':spawnsystem:groups'
Compiling: /home/black/spuo/pkg/systems/spells/spellScripts/codex/greater/summonSpirit.src
Unable to read include file ':spawnsystem:groups'
Compiling: /home/black/spuo/pkg/systems/spells/spellScripts/circle2/protection.src
Warning: local variable 'amount' not used.
Compiling: /home/black/spuo/pkg/systems/spells/spellScripts/circle5/summonCreature.src
Unable to read include file ':spawnsystem:groups'
Compilation faile


if I compile with ecompile -A -b

It runs through but I have 13 errors

Any suggestions?

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*Edwards
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Re: Zulu Hotel Fantasia Shard project 7.0!

Post by *Edwards » Wed Nov 24, 2010 11:15 pm

In pkg/systems/spawnSystem/pkg.cfg

Change:

Enable 0

For

Enable 1

And try to compile.

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Re: Zulu Hotel Fantasia Shard project 7.0!

Post by Black » Thu Nov 25, 2010 10:10 am

Thank you so much Edwards

I have one more compile issue that I cannot seem to work out if you have the time to help


Compiling: /home/black/spuo/pol099/pkg/systems/newCharacter/nameCheck/nameCheck.src
Unable to find package 'onlineCount'
Unable to read include file ':onlineCount:settings'
Compilation failed.
and also

Compiling: /home/black/spuo/pol099/pkg/utils/worldSaver/worldSaver.src
Unable to read include file '/home/black/spuo/pol099/pkg/utils/security/worldsaverReport.inc'
Compilation failed


Regards
Black
Last edited by Black on Fri Nov 26, 2010 8:53 am, edited 1 time in total.

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Mallary
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Re: Zulu Hotel Fantasia Shard project 7.0!

Post by Mallary » Thu Nov 25, 2010 1:06 pm

Edwards'm having trouble connecting when I usso no-ip can not I just connect using the ip normal internet I can connect you know how I can fix this?

Black
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Re: Zulu Hotel Fantasia Shard project 7.0!

Post by Black » Thu Nov 25, 2010 7:41 pm

im using no-ip and have no issues with it.

have you got the no-ip client installed on the server? Is the no-ip port been forwarded on your router?

One other thing I can advice I used to have a problem with my no-ip when is used a - in the name.

ie: site-something.com

Regards
Black

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Mallary
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Re: Forgotten Zulu Online!

Post by Mallary » Sat Dec 11, 2010 3:40 pm

is right with the ip I ultilizar normal without the no-ip he logs more normal when I put it in the log-ip and when I click on the name of the player to login with this player he does not connect it falls ...

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*Edwards
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Re: Zulu Hotel / Fantasia Shard Project POL099

Post by *Edwards » Thu May 26, 2011 8:45 pm

Fantasia Shard // Zulu Hotel April-2011 POL99 is ready for download!

We're looking forward to move at http://www.ZuluHotel.com in the coming months. We need to fix issues with the connection and we're all ready! Approval received from Zulu himself!

It's the only full project updated once in a while for the POL community.

YouAreNext
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Re: Zulu Hotel / Fantasia Shard Project POL099

Post by YouAreNext » Fri May 27, 2011 12:40 am

that the link with the music? where the site?

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Re: Zulu Hotel / Fantasia Shard Project POL099

Post by westrupp » Thu Jun 09, 2011 6:18 am

I tryed download again but file is corrupted!

EDIT=> OK, file are normal

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Mallary
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Re: Zulu Hotel / Fantasia Shard Project POL099

Post by Mallary » Sun Nov 27, 2011 12:09 pm

You could put a new version? Thanks Edwards

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*Edwards
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Re: Zulu Hotel / Fantasia Shard Project POL099

Post by *Edwards » Sun Nov 27, 2011 3:38 pm

Register to the SVN or simply download the Distro099.

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Re: Zulu Hotel / Fantasia Shard Project POL099

Post by gundamwing84 » Sun Nov 27, 2011 5:57 pm

hey edwards im having a bit of trouble with the distro .99 i downloaded from the main page. its saying that "Variable SHARD_NAME" has not been declared, "Variable SHARD_IP" has not been declared, "Variable SHARD_MAINVOTE" has not been declared and "Function SendHousingTool()" has not been defined.

do you know anything about these??

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Mallary
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Re: Zulu Hotel / Fantasia Shard Project POL099

Post by Mallary » Thu Dec 22, 2011 6:10 pm

How do trees and to leave the mines with infinite resources in one area?

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Mallary
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Re: Zulu Hotel / Fantasia Shard Project POL099

Post by Mallary » Sun Jan 01, 2012 10:53 am

Can anyone help?

Polytropon
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Re: Zulu Hotel Shard Project POL099

Post by Polytropon » Thu Jan 05, 2012 7:13 am

Mallary wrote:How do trees and to leave the mines with infinite resources in one area?
Define a more plentiful region in ore.cfg and wood.cfg.

P.S.: your translator sucks
P.P.S.: no se te entiende un pomo, esa traducción está lejos de ser coherente

Oliver
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Re: Zulu Hotel Shard Project POL099

Post by Oliver » Wed Jul 25, 2012 7:15 am

Edwards can you update the shard script? :)

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